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List of best-selling video games by gross revenues
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{{Video Games}} This is a '''[[List of best-selling video games|list of highest-grossing video games]] by gross revenues'''. It is a list of games across all platforms (including [[Arcade game|arcades]], [[console]]s, [[PC game|computers]], mobiles, and [[online]] transactions) that have grossed revenues of at least $1.5 billion. For the highest-grossing console games only, [[List of best-selling video games by sales revenues|List of best-selling console games by sales revenues]]. For alternative sales criteria, see [[List of best-selling video games by software sales figures]]. {{TOCleft}} {{-}} ==List of highest-grossing video games== {| border="1" class="wikitable sortable" style="text-align:center; border:solid 1px; vertical-align:top; border-collapse:collapse" |- !style="width:250px;" scope="col" | Title ! scope="col" | Revenue <small>(million USD)</small> <small>(without inflation) </small> ! scope="col" | Release year ! scope="col" | Revenue as of <small>(year)</small> ! scope="col" | Source(s) ! scope="col" | Revenue <small>(million USD)</small> <small>(2014 inflation)<ref name="cpi_inflation">{{cite web|title=CPI Inflation Calculator|publisher=[[Bureau of Labor Statistics]]|url=http://www.bls.gov/data/inflation_calculator.htm|accessdate=2012-02-22}}</ref> </small> |- | {{Flag|Japan}} ''[[Space Invaders]]'' | 3852 | 1978 | 1982 | {{#tag:ref|''Space Invaders'', overall revenue: *Arcade: $3.702 billion as of 1982{{#tag:ref|''Space Invaders'' revenues: *$600 million annual coin revenues since 1978<ref name="eg_1_31"/> through to 1982<ref>{{citation|title=Video Warriors on the Screen|work=[[New Scientist]]|date=August 5, 1982|volume=95|issue=1317|issn=0262-4079|page=377|url=http://books.google.co.uk/books?id=MdyCKvgw4ksC&pg=PA377|accessdate=May 1, 2011|quote=But this is 1982, and the game ''Space Invaders'' ? as the Disney handout enviously reminds us ? grosses over $600 million a year.}}</ref> = $3 billion from 1978 to 1982 **$2 billion (4 billion quarters) coin revenues by 1982: {{cite news|title=Making millions, 25 cents at a time|work=[[The Fifth Estate]]|publisher=Canadian Broadcasting Corporation|date=23 November 1982|url=http://archives.cbc.ca/arts_entertainment/media/clips/15869/|accessdate=30 April 2011}} **$1 billion (8 billion quarters) coin revenues by 1981: {{citation|title=Visual Programming Environments: Applications and Issues|first=Ephraim P.|last=Glinert|publisher=[[IEEE Computer Society Press]]|year=1990|isbn=0-8186-8974-9|url=http://books.google.co.uk/books?id=NMtWAAAAMAAJ|accessdate=10 April 2011|page=321|quote=As of mid-1981, according to Steve Bloom, author of ''Video Invaders'', more than four billion quarters had been dropped into Space Invaders games around the world}} *Cabinet sales during 1978-1979: $702 million **$600 million earnings for Taito from 100,000 Japan cabinet sales in 1978.<ref name="eg_1_31">{{cite journal|title=Can Asteroids Conquer Space Invaders?|journal=Electronic Games|year=1981|month=Winter|volume=1|issue=1|pages=30?33 [31]|url=http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf|accessdate=February 1, 2012}}</ref> This gives average Japan cabinet price of $6000 each. Revenue from remaining 250,000 cabinet sales in Japan unknown. **$102 million US cabinet sales by 1979.<ref name="nytimes2002">{{cite news|last=Horwitz|first=Jeremy|title=Technology: Mortal Apathy?|url=http://www.nytimes.com/2002/07/08/technology/08MIDW.html|accessdate=4 March 2012|newspaper=[[The New York Times]]|date=July 8, 2002}}</ref> |group=n|name=SpaceInvaders}} *Atari 2600: $150 million as of 1980<ref name="atari_invaders_revenue">Glenn Adilman, [http://www.atarimagazines.com/creative/v9n12/224_Videogames_knowing_the_s.php Videogames: knowing the score], ''Creative Computing'', December 1983</ref> |group=n}} | {{inflation|US|3852|1978|r=0}} |- | {{Flag|Japan}} ''[[Pac-Man]]'' | 4474.32 | 1980 | 2012 | {{#tag:ref|''Pac-Man'', overall revenue: *Arcade: $4.09 billion by 1990s{{#tag:ref|''Pac-Man'' revenue: *Cabinet sales: $1.14 billion by 1982 **$1 billion cabinet sales by 1981.<ref>{{Cite book|title=America in the 1980s|author=Marlene Targ Brill|publisher=[[Lerner Publishing Group|Twenty-First Century Books]]|year=2009|isbn=0-8225-7602-3|page=120|url=http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120|accessdate=1 May 2011}}</ref> ***[http://people.rit.edu/cnd6606/309/Portfolio1/MySite/historyPage.html $200 million] cabinet sales in 1981, therefore $800 million cabinet sales in 1980. **350,000 cabinets sold for $2800 each by 1981. [http://news.google.com/newspapers?id=goBQAAAAIBAJ&sjid=TxIEAAAAIBAJ&pg=7084,2952506] Out of total 400,000 sales by 1982,<ref name="pac_sales">{{cite book|last=Kao|first=John J.|title=Entrepreneurship, creativity & organization: text, cases & readings|year=1989|publisher=[[Prentice Hall]]|location=Englewood Cliffs, NJ|isbn=0-13-283011-6|url=http://books.google.co.uk/books?id=P-MJAQAAMAAJ|author=John J. Kao|authorlink=John Kao|accessdate=12 February 2012|page=45|quote=Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion.}}</ref> remaining 50,000 for $2800 means $140 million additional revenue in cabinet sales in 1982. *Coin revenues: estimated 10 billion coins ([[wikipedia:Quarter (United States coin)|quarters]] and [[wikipedia:100 yen coin|100-yen coins]]) in coin revenues by 1990s<ref>{{cite news|title=Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters|date=10 May 2005|author=Chris Morris|publisher=CNN|url=http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm|accessdate=23 April 2011|quote=In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century.| archiveurl= http://web.archive.org/web/20110515011836/http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm| archivedate= 15 May 2011 | deadurl= no}} </ref><ref>{{citation|title=The video game explosion: a history from PONG to Playstation and beyond|author=Mark J. P. Wolf|publisher=[[ABC-CLIO]]|year=2008|isbn=0-313-33868-X|page=73|url=http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA73|accessdate=10 April 2011|quote=It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars, and one study estimated that it had been played more than 10 billion times during the twentieth century.}} </ref> = $2.95 billion **Estimated 7 billion coins by 1981:<ref name="pac_sales"/> $2.2 billion ***$1 billion in 1980.<ref>{{cite book|last=Kline|first=Stephen|title=Digital play: the interaction of technology, culture, and marketing|year=2003|publisher=[[McGill-Queen's University Press]]|location=Montréal, Quebec|isbn=0-7735-2591-2|url=http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96|edition=Reprint|coauthors=Nick Dyer-Witheford, Greig de Peuter|accessdate=25 February 2012|page=96|quote=The game produced one billion dollars in 1980 alone}}</ref> ***[http://people.rit.edu/cnd6606/309/Portfolio1/MySite/historyPage.html $1.2 billion] in 1981.<ref>At least 800 million quarters ($200 million) in the US during 1981: *{{cite news|work=Schenectady Gazette|date=March 17, 1982|page=16|url=http://news.google.com/newspapers?id=RZBGAAAAIBAJ&sjid=gekMAAAAIBAJ&pg=3099,372728|accessdate=2012-12-30}} </ref> **Remaining 3 billion coins (1982 onwards) = $750 million in quarters |group=n|name=PacMan}} *Console: $298.32 million as of 1982{{#tag:ref|''Pac-Man'', retail sales: *[[Pac-Man (Atari 2600)|Atari 2600 version]]: $208.32 million in 1982<ref>[[#Atari 2600|7 million cartridges]] sold at [http://news.google.com/newspapers?id=_xAhAAAAIBAJ&sjid=WHMFAAAAIBAJ&pg=4288,1407148 $29.76] each</ref><ref>{{Cite news|title=WHAT WENT WRONG AT ATARI|url=http://pqasb.pqarchiver.com/boston/access/663605541.html?FMT=ABS|date=Feb 8, 1983|work=Boston Globe|quote=Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again"}}</ref> *[[#Mini-Arcade|Coleco Mini-Arcade version]]: $90 million in 1982 (1.5 million<ref name="coleco_mini1">{{cite journal|title=Coleco Mini-Arcades Go Gold|journal=Arcade Express|date=August 15, 1982|year=1982|month=August|volume=1|issue=1|url=http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf|accessdate=3 February 2012|page=4}}</ref><ref name="coleco_mini2">{{cite journal|title=Mini-Arcades 'Go Gold'|journal=[[Electronic Games]]|year=1982|month=November|volume=1|issue=9|url=http://www.archive.org/stream/electronic-games-magazine-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov#page/n11/mode/2up|accessdate=5 February 2012|page=13}}</ref> units at $59.97 each) [http://www.youtube.com/watch?v=fSBH5zzGxrE] |group=n|name=PacManAtariRevenue}} *Mobile: $84 million as of 2012<ref name="pac_mob_rev">''Pac-Man'' mobile, paid download revenues: *[[iOS]]: [http://www.bloomberg.com/apps/news?pid=newsarchive&sid=aSAZSkEoNTtk 23 million] downloads (2008 to January 2010) at $3.50 (mean average price) each = $81 million **UK price: [http://itunes.apple.com/gb/app/pac-man/id281656475?mt=8 £1.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=1.99&C1=GBP&C2=USD&DD1=01&MM1=04&YYYY1=2008&B=1&P=&I=1&DD2=31&MM2=04&YYYY2=2008&btnOK=Go%21 $3.98]) **US price: [http://itunes.apple.com/us/app/pac-man/id281656475?mt=8 $2.99] *[[Android]]: [http://play.google.com/store/apps/details?id=namco.pacman.ce 500,000] ([http://www.escapistmagazine.com/news/view/87209-Pac-Man-Tops-Google-Android-Marketplace 2008] to April 2012) at [http://play.google.com/store/apps/details?id=namco.pacman.ce £2.60] ([http://fxtop.com/en/historical-exchange-rates.php?A=2.6&C1=GBP&C2=USD&DD1=01&MM1=04&YYYY1=2008&B=1&P=&I=1&DD2=31&MM2=04&YYYY2=2008&btnOK=Go%21 $5.20]) each = $2.6 million </ref> *PC: $2 million as of 1987<ref>Over [http://books.google.co.uk/books?ei=rcolT8jYCoOh0QXF8ZnOCg&id=yCMYAQAAIAAJ&q=%22sold+more+than+100000+copies+of+Pac+Man+for+the+PC%22 100,000] copies at [http://www.worldofspectrum.org/infoseekid.cgi?id=0003581 £9.95] ([http://fxtop.com/en/historical-exchange-rates.php?A=9.95&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1987&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1988&btnOK=Go%21 $19]) each</ref> |group=n}} | {{inflation|US|4474.32|1980|r=0}} |- | {{Flag|Japan}} ''[[Street Fighter II]]'' | 6125.1 | 1991 | 2001 | {{#tag:ref|''Street Fighter II'', overall revenue: *Arcade: $4.245 billion as of 1994{{#tag:ref|''Street Fighter II'' arcade revenue: *''The World Warrior'' in 1992: $1.563 billion{{#tag:ref|''Street Fighter II: The World Warrior'' arcade revenue: *1992-1993: $3.126 billion **Based on ''Street Fighter II'' generating £260 million in 1992 in the UK alone,{{#tag:ref|In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.<ref name="David Snook page 18">Interview with David Snook, editor of ''Coin Slot'', published in ''[[Mega (magazine)]]'', issue 10, page 18, July 1993</ref> |group=n|name=SF2UKRevenue}} and the annual revenues in the larger Japan and US markets being larger. Generating at least £260 million annually in each of these three markets (the UK, US, and Japan) works out to at least £780 million ([http://fxtop.com/en/historical-exchange-rates.php?A=780&C1=GBP&C2=USD&DD1=01&MM1=08&YYYY1=1992&B=1&P=&I=1&DD2=15&MM2=09&YYYY2=1992&btnOK=Go%21 $1.563 billion]) in 1992. |group=n|name=SF2WorldWarriorRevenue}} *''Champion Edition'': $1.882 billion **Japan hardware sales: $257 million in 1992<ref name="curran38">{{citation|title=Game plan: great designs that changed the face of computer gaming|author=Ste Curran|publisher=Rotovision|year=2004|isbn=2-88046-696-2|page=38|url=http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38|accessdate=11 April 2011|quote=When ''Street Fighter II′'' (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at [[¥]]160,000 (c. US $1300 / £820) each. The figures were beyond massive ? they were simply unheard of. Capcom's ''Titanic'' wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.}}</ref> **Coin revenue in quarters: $1.625 billion<ref>{{citation|title=Top 10 Biggest-Grossing Arcade Games of All Time|year=2013|url=http://www.usgamer.net/articles/top-10-biggest-grossing-arcade-games-of-all-time|accessdate=2014-11-10}}</ref> *Later versions in 1994: [http://www.nytimes.com/1994/09/06/business/market-place-pummeling-a-warrior-of-video-games.html $800 million] |group=n|name=SF2Revenue}} *Consoles: $1.8801 billion as of 2001{{#tag:ref|''Street Fighter II'' console revenue *''Street Fighter II: The World Warrior'' (SNES) - 6.5 million units{{#tag:ref|''Street Fighter II'' sales:<ref name="capcomplatinum">{{cite web|url=http://www.capcom.co.jp/ir/english/business/million.html|title=Platinum Titles|publisher=[[Capcom]]|accessdate=2010-08-21}}</ref> *''Street Fighter II: The World Warrior'' (SNES) - [http://www.nytimes.com/1994/09/06/business/market-place-pummeling-a-warrior-of-video-games.html 6.5 million] *''[[Street Fighter II: Champion Edition|Street Fighter II: Special Champion Edition]]'' (Mega Drive) - 1.65 million *''[[Street Fighter II: Champion Edition|Street Fighter II Turbo]]'' (SNES) - 4.1 million *''[[Super Street Fighter II|Super Street Fighter II: New Challengers]]'' (SNES) - 2 million *''[[Super Street Fighter II]]'' (Mega Drive) - [http://www.vgchartz.com/game/6948/super-street-fighter-ii/ 150,000] *''[[Super Street Fighter II: Turbo|Super Street Fighter II: Turbo Revival]]'' (GBA) - [http://www.vgchartz.com/game/28459/super-street-fighter-ii-turbo-revival/ 250,000] *''[[Super Street Fighter II Turbo HD Remix]]'' (PSN/XBLA) - 250,000<ref name="SSF2THDR">{{Cite document | author=John Diamonon | date=2008-12-18 | title=Super Street Fighter II Turbo HD Remix achieves record breaking sales | publisher=Capcom Unity | url=http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales | accessdate=2009-02-14 }}</ref> |group=n|name=SF2Sales}} = $661 million **Japan: 2.9 million units<ref name="magicboxjapan"/> at [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8857 ¥10,290] ([http://fxtop.com/en/historical-exchange-rates.php?A=9800&C1=JPY&C2=USD&DD1=01&MM1=04&YYYY1=1995&B=1&P=&I=1&DD2=31&MM2=04&YYYY2=1995&btnOK=Go%21 $126]) each = $365.4 million **UK: 450,000 units at £64.99 [http://archive.org/stream/nforce-magazine-06/NForce_06_Dec_1992#page/n7/mode/2up/] ([http://fxtop.com/en/historical-exchange-rates.php?A=64.99&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1992&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1993&btnOK=Go%21 $130]) each = $59 million **Remaining 3.15 million units at [https://web.archive.org/web/20130302035109/http://www.1up.com/news/90s-game-price-comparison-charticle $74.99] = $236.22 million *''[[Street Fighter II: Champion Edition|Street Fighter II Turbo: Hyper Fighting]]'' (SNES) - 4.1 million<ref group="n" name="SF2Sales"/> units = $671 million **Japan: 2.1 million<ref name="magicboxjapan"/> units at [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7006 ¥10,479] ([http://fxtop.com/en/historical-exchange-rates.php?A=10479&C1=JPY&C2=USD&DD1=01&MM1=04&YYYY1=1995&B=1&P=&I=1&DD2=31&MM2=04&YYYY2=1995&btnOK=Go%21 $129]) each = $271 million **Overseas: 2 million units at [http://amr.abime.net/review_41205 £100] ([http://fxtop.com/en/historical-exchange-rates.php?A=100&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1992&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1992&btnOK=Go%21 $200]) = $400 million *''[[Super Street Fighter II|Super Street Fighter II: The New Challengers]]'' (SNES) - 2 million<ref group="n" name="SF2Sales"/> units = $251 million **Japan: 1.4 million<ref name="magicboxjapan"/> units at [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7004 ¥11,445] ([http://fxtop.com/en/historical-exchange-rates.php?A=11445&C1=JPY&C2=USD&DD1=01&MM1=04&YYYY1=1995&B=1&P=&I=1&DD2=31&MM2=04&YYYY2=1995&btnOK=Go%21 $141]) each = $197.4 million **Overseas: 600,000 units at [http://huguesjohnson.com/features/sears_catalog/wishbook-canada-1994-pg428_full.jpg CA$99.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=99.99&C1=CAD&C2=USD&DD1=01&MM1=01&YYYY1=1991&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1991&btnOK=Go%21 US$89]) = US$53.4 million *''[[Street Fighter II: Champion Edition|Street Fighter II: Special Champion Edition]]'' (Mega Drive) - 1.65 million units<ref group="n" name="SF2Sales"/> at $158 (mean average price) each = $261 million **JP price: [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7005 ¥10,290] ([http://fxtop.com/en/historical-exchange-rates.php?A=10290&C1=JPY&C2=USD&DD1=01&MM1=04&YYYY1=1995&B=1&P=&I=1&DD2=31&MM2=04&YYYY2=1995&btnOK=Go%21 $126]) **UK price: [http://amr.abime.net/review_41204 £95] ([http://fxtop.com/en/historical-exchange-rates.php?A=95&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1992&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1992&btnOK=Go%21 $190]) *''[[Super Street Fighter II]]'' (Mega Drive) - [http://www.vgchartz.com/game/6948/super-street-fighter-ii/ 150,000] units at $114 (mean average price) each = $17.1 million **NA price: [http://huguesjohnson.com/features/sears_catalog/wishbook-canada-1994-pg426_full.jpg CA$99.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=99.99&C1=CAD&C2=USD&DD1=01&MM1=01&YYYY1=1991&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1991&btnOK=Go%21 US$89]) **JP price: [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6366 ¥11,445] ([http://fxtop.com/en/historical-exchange-rates.php?A=11445&C1=JPY&C2=USD&DD1=01&MM1=04&YYYY1=1995&B=1&P=&I=1&DD2=31&MM2=04&YYYY2=1995&btnOK=Go%21 $141]) **UK price: [http://amr.abime.net/review_28076 £55.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=55.99&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1992&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1992&btnOK=Go%21 $112]) *''[[Super Street Fighter II: Turbo|Super Street Fighter II: Turbo Revival]]'' (GBA) - 250,000 units<ref group="n" name="SF2Sales"/> at [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12173 ¥5040] ([http://fxtop.com/en/historical-exchange-rates.php?A=5040&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2009&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2009&btnOK=Go%21 $58]) each = $15 million *''[[Super Street Fighter II Turbo HD Remix]]'' (PSN/XBLA) - 250,000 units<ref name="SSF2THDR">{{Cite document | author=John Diamonon | date=2008-12-18 | title=Super Street Fighter II Turbo HD Remix achieves record breaking sales | publisher=Capcom Unity | url=http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales | accessdate=2009-02-14 }}</ref> at $15 [http://www.computerandvideogames.com/218043/street-fighter-ii-turbo-hd-remix-price-cut/] [http://thewrongadvices.com/2007/03/05/xbox-live-points-converter/] each = $4 million | group=n | name=SF2ConsoleRevenue}} |group=n}} | {{inflation|US|6125.1|1991|r=0}} |- | {{Flag|United States}} ''[[World of Warcraft]]'' | 8454 | 2004 | 2013 | <ref name="wow_revenue">''World of Warcraft'' revenues: *2005 - $250 million [http://www.ubergizmo.com/2005/02/world-of-warcraft-at-250-million-in-annual-revenue/] [http://www.firstadopter.com/fa/archives/000648.html] *2006 - $597 million [http://files.shareholder.com/downloads/ACTI/2299978520x0x295665/7CC591B7-430B-42B6-A4A5-E37B8C467161/ACTI08AR.pdf][http://news.bbc.co.uk/1/hi/technology/6470433.stm] *2007 - $843 million [http://files.shareholder.com/downloads/ACTI/2299978520x0x295665/7CC591B7-430B-42B6-A4A5-E37B8C467161/ACTI08AR.pdf][http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html?pagewanted=all] *2008 - $1 billion [http://www.gamasutra.com/php-bin/news_index.php?story=24657#.UOKQPG_Zb8k][http://files.shareholder.com/downloads/ACTI/2299978520x0x461467/F432BA16-3D54-4EDB-9269-4F744E33B771/Activision_Blizzard_2010_ARS_Final_PDF.pdf] *2009 - $1.15 billion [http://files.shareholder.com/downloads/ACTI/2247096575x0x564196/DAD3CBE4-2B7B-4DBF-B5FF-328F598E2E63/Activision_Blizzard_2011AR_FINAL.pdf] *2010 - $1.03 billion [http://files.shareholder.com/downloads/ACTI/2247096575x0x564196/DAD3CBE4-2B7B-4DBF-B5FF-328F598E2E63/Activision_Blizzard_2011AR_FINAL.pdf][http://www.gamesindustry.biz/articles/2012-10-02-game-industry-legends-rob-pardo] *2011 - $1.15 billion [http://files.shareholder.com/downloads/ACTI/2247096575x0x564196/DAD3CBE4-2B7B-4DBF-B5FF-328F598E2E63/Activision_Blizzard_2011AR_FINAL.pdf] *2012 - $901 million [http://files.shareholder.com/downloads/ACTI/2746781104x0x657247/86AED289-5887-4B4D-891C-C64DC1297C9F/ATVI_2012_Annual_Report.pdf] *2013 - [http://files.shareholder.com/downloads/ACTI/3414838490x0x746096/2205B72D-1007-4DCB-A5F1-2D121D8EC95C/Activision_Blizzard_2013_AR.1.pdf $805 million] (including [http://venturebeat.com/2014/01/15/chinas-crossfire-is-bigger-than-league-of-legends-and-world-of-tanks/ $213 million] free-to-play revenue) *2014 - [http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/ $728 million] *( Alternative estimate for 2004-2013 - [http://www.statisticbrain.com/blizzard-entertainment-statistics/ $3.033 billion] ) </ref> | 8454 |- | {{Flag|South Korea}} ''[[CrossFire]]'' | {{Inflation|US|{{#expr:4613+{{To USD|1500000|KOR}}}}|2014|r=0}} | 2007 | 2014 | <ref name="crossfire_revenue">''CrossFire'' revenues: *2008-2009: $213 million **Neowiz Games: ₩165,553 million [http://www.neowizgames.com/file/pds/4Q09%20NGW_100209_Eng.pdf] = $184 million [http://fxtop.com/en/historical-exchange-rates.php?A=165553&C1=KRW&C2=USD&DD1=01&MM1=01&YYYY1=2007&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2009&btnOK=Go%21] [http://fxtop.com/en/historical-exchange-rates.php?A=165553&C1=KRW&C2=USD&DD1=25&MM1=10&YYYY1=2007&B=1&P=&I=1&DD2=31&MM2=10&YYYY2=2007&btnOK=Go%21] **Smile Gate: $29 million [https://www.smilegate.com/English/finance.html] **Tencent Games: Unknown *2010 - $1.2 billion [http://news.mmosite.com/content/2011-03-22/crossfire_to_surpass_wow_and_become_the_most_profitable_mmo.shtml] *2011 - $1 billion, [http://articles.chicagotribune.com/2012-07-03/business/chi-cal-of-duty-heads-for-china-in-online-deal-20120703_1_activision-blizzard-shooter-game-china] including $893 million in [[China]] [http://www.thisisgame.com/en/2012/09/26/smilegate-working-directly-with-tencent] *2012 - $1.2 billion, [http://kotaku.com/5981077/this-week-in-the-business-wii-u-has-failed-to-capture-consumer-imagination] [http://www.gamesindustry.biz/articles/2013-01-29-rumbles-fps-shooting-for-USD100-million-per-month-market] [http://www.fpsreport.com/news/149-call-of-duty-online--news/574-will-tencent-announce-a-free-to-play-call-of-duty-online.html] including $874 million in China [http://www.thisisgame.com/en/tag/smilegate] *2013 - $1 billion [http://www.forbes.com/sites/insertcoin/2014/07/19/world-of-warcraft-still-a-1b-powerhouse-even-as-subscription-mmos-decline/] [http://www.superdataresearch.com/blog/mmo-arpu/] **China: [http://venturebeat.com/2014/01/15/chinas-crossfire-is-bigger-than-league-of-legends-and-world-of-tanks/ $957 million] **South Korea: [http://neowizgames.com/en/main.do ₩33.7 billion] ([http://fxtop.com/en/historical-exchange-rates.php?A=33700&C1=KRW&C2=USD&DD1=01&MM1=12&YYYY1=2013&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2013&btnOK=Go%21 $32.1 million]) ([http://www.fpsreport.com/news/65-cross-fire/1127-crossfire-is-set-to-relaunch-in-korea-on-december-12th.html 4th quarter]) *2014 - [http://www.koreaherald.com/view.php?ud=20150520001185 ₩1.5 trillion] = ${{Inflation|US|{{To USD|1500000|KOR}}|2014|r=3}} million <!-- *2014 (January-September) - [http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/ $897 million] --> </ref> | {{Inflation|US|{{#expr:4613+{{To USD|1500000|KOR}}}}|2007|r=0}} |- | {{Flag|Japan}} ''[[Wii Sports]]''<br />(incl. bundled copies) | 5194.1 | 2006 | 2012 | {{#tag:ref|''Wii Sports'' revenue: 81.99 million units<ref name="nintendotop_wii">{{cite web|url=http://www.nintendo.co.jp/ir/en/sales/software/wii.html|title=Nintendo Top Selling Software Sales Units: Wii|date=2014-03-31|accessdate=2014-05-31|publisher=[[Nintendo]]}}</ref> at ¥4800 ($63.35)<ref name="wii_sports_japan">3.78 million units ([http://www.vgchartz.com/game/2667/wii-sports/ 3.77 million] until 2012 and [http://www.nintendo.co.jp/ir/pdf/2013/130425e.pdf 10,000] in 2013) at [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=516 ¥4800] ([http://fxtop.com/en/historical-exchange-rates.php?A=4800&C1=JPY&C2=USD&YA=1&DD1=01&MM1=01&YYYY1=2006&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 $63.35]) each</ref> each = $5.1941 billion |group=n|name=WiiSportsRevenue}} | {{inflation|US|5194.1|2006|r=0}} |- | {{Flag|South Korea}} ''[[Lineage]]'' | {{#expr:(1500+282+285+297+270+284+283+257+329+178)}} | 1998 | 2012 | <ref name="lineage_revenue">''Lineage'' revenues: *''Lineage'' revenues from 1998 to 2005: [http://webcache.googleusercontent.com/search?q=cache:bwA6daSpIScJ:global.ncsoft.com/global/board/attachmentfile.aspx%3FBID%3Dir_pr%26BNo%3D4%26No%3D0 ₩1.5 trillion] ([http://fxtop.com/en/historical-exchange-rates.php?A=1500&C1=KRW&C2=USD&DD1=25&MM1=04&YYYY1=2005&B=1&P=&I=1&DD2=05&MM2=05&YYYY2=2005&btnOK=Go%21 $1.5 billion]) **2000: [http://www.businessweek.com/stories/2001-07-01/kim-taek-jin $45 million] [http://books.google.co.uk/books?id=H21v3d-ErXMC&pg=PA128] (incomplete) **2001: $45 million [http://www.businessweek.com/stories/2001-07-01/kim-taek-jin] [http://books.google.co.uk/books?id=H21v3d-ErXMC&pg=PA128] (incomplete) **2002: [http://books.google.co.uk/books?id=H21v3d-ErXMC&pg=PA128 $46 million] [http://www.accessmylibrary.com/coms2/summary_0286-24629313_ITM] (incomplete) **2003: [http://www.ncsoft.net/global/board/view.aspx?BID=mc_press&BC=&SYear=&SType=&SWord=&PNo=1&BNo=14 ₩167 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=167000&C1=KRW&C2=USD&DD1=01&MM1=01&YYYY1=2004&B=1&P=&I=1&DD2=31&MM2=11&YYYY2=2004&btnOK=Go%21 $159 million] (complete) **2004: [http://global.ncsoft.com/global/ir/quarterly.aspx?BID=&BC=2005 ₩257.333 billion] [http://fxtop.com/en/historical-exchange-rates.php?A=257333&C1=KRW&C2=USD&DD1=01&MM1=01&YYYY1=2005&B=1&P=&I=1&DD2=31&MM2=05&YYYY2=2005&btnOK=Go%21 $258 million] (complete) **2005: [http://global.ncsoft.com/global/ir/quarterly.aspx?BID=&BC=2005 ₩262.3 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=262300&C1=KRW&C2=USD&DD1=01&MM1=01&YYYY1=2006&B=1&P=&I=1&DD2=31&MM2=04&YYYY2=2006&btnOK=Go%21 $275 million] (complete) *2006: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2006 ₩258.332 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=258332&C1=KRW&C2=USD&DD1=01&MM1=12&YYYY1=2006&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2006&btnOK=Go%21 $282 million] *2007: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2007 ₩257.41 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=257410&C1=KRW&C2=USD&DD1=01&MM1=10&YYYY1=2007&B=1&P=&I=1&DD2=31&MM2=11&YYYY2=2007&btnOK=Go%21 $285 million] *2008: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2008 ₩278 million] = [http://fxtop.com/en/historical-exchange-rates.php?A=278000&C1=KRW&C2=USD&DD1=01&MM1=01&YYYY1=2008&B=1&P=&I=1&DD2=31&MM2=03&YYYY2=2008&btnOK=Go%21 $297 million] *2009: [http://www.forbes.com/sites/velocity/2010/06/10/top-moneymaking-online-games-of-2009/ $270 million] *2010: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2010 ₩299.4 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=299400&C1=KRW&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=07&YYYY2=2011&btnOK=Go%21 $284 million] *2011: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2011 ₩296.3 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=296300&C1=KRW&C2=USD&DD1=20&MM1=07&YYYY1=2011&B=1&P=&I=1&DD2=02&MM2=08&YYYY2=2011&btnOK=Go%21 $283 million] *2012: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2012 ₩270.343 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=270343&C1=KRW&C2=USD&DD1=01&MM1=01&YYYY1=2013&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2013&btnOK=Go%21 $257 million] *2013: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2013 ₩345.02 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=345020&C1=KRW&C2=USD&DD1=01&MM1=12&YYYY1=2013&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2013&btnOK=Go%21 $329 million] *2014, January-September: [http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/ $178 million] (''Lineage I'') *Note: ''Lineage I'' (not including ''Lineage II'') revenues from 1998 to 2012: [http://translate.google.co.uk/translate?sl=ko&tl=en&u=http://www.inven.co.kr/webzine/news/?news=66949 ₩2 trillion] = [http://fxtop.com/en/historical-exchange-rates.php?A=2000&C1=KRW&C2=USD&DD1=30&MM1=10&YYYY1=2007&B=1&P=&I=1&DD2=01&MM2=11&YYYY2=2007&btnOK=Go%21 $2.22 billion] </ref> | {{inflation|US|{{#expr:(1500+282+285+297+270+284+283+257+329+178)}}|1998|r=0}} |- | {{Flag|Japan}} ''[[Wii Fit]]'' | 4427 | 2007 | 2013 | {{#tag:ref|''Wii Fit'' (original and ''Plus'') sales revenue: *''[[Wii Fit]]'' (original) revenue: $2820.44 million{{#tag:ref|''Wii Fit'' (original) sales revenue: *Prices: **EU price: €89.99<ref name="wii_fit_eu_price"/> ([http://fxtop.com/en/historical-exchange-rates.php?A=89.99&C1=EUR&C2=USD&DD1=01&MM1=01&YYYY1=2008&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2008&btnOK=Go%21 $143]) **JP price: [http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&eotf=1&u=http%3A%2F%2Fwww.famitsu.com%2Fcominy%2F%3Fm%3Dpc%26a%3Dpage_h_title%26title_id%3D843 ¥8800] ([http://fxtop.com/en/historical-exchange-rates.php?A=8800&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 $116]) **UK price: £69.99<ref name="wii_fit_eu_price">[http://www.pocket-lint.com/news/13093/wii-fit-will-cost-pound70 Wii Fit to cost £70]</ref> ([http://fxtop.com/en/historical-exchange-rates.php?A=69.99&C1=GBP&C2=USD&DD1=01&MM1=11&YYYY1=2007&P=&I=1&DD2=31&MM2=12&YYYY2=2007&btnOK=Go%21 $147]) **US price: [http://www.nintendo.com/whatsnew/detail/aCGsEvMhsMDV-ZuXAXFSF3qHp6Ciwx_M $89.99] *December 2007 to March 2010: [http://www.nintendo.co.jp/ir/pdf/2010/100507e.pdf 22.61 million] units = $2813 million **Japan: 5.36 million units at $116 each = $622 million ***December 2007 to March 2008: [http://www.nintendo.co.jp/ir/pdf/2008/080125e.pdf 1.85 million] ***April 2008 to March 2009: [http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf 1.58 million] ***April 2009 to March 2010: 1.93 million **Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million *April 2010 to March 2012: 60,000 ([https://web.archive.org/web/20130123092401/http://www.nintendo.co.jp/ir/en/sales/software/wii.html 22.67 million] - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million |group=n|name=WiiFitRevenue}} *''[[Wii Fit Plus]]'' revenue: $1606.41 million<ref name="fit+revenue">''Wii Fit Plus'' sales revenue: [http://www.nintendo.co.jp/ir/en/sales/software/wii.html 20.86 million] units = $1606.41 million *Japan: [http://www.the-magicbox.com/Chart-JPPlatinum.shtml 2.53 million] units at ¥5900 ([http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=5930 ¥2000 and ¥9800]) ([http://fxtop.com/en/historical-exchange-rates.php?A=5900&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 $77]) each = $195 million *Overseas: 18.33 million units at $77 (mean average price) each = $1411.41 million **UK price: £54.99 ([http://www.simplygames.com/Games/Nintendo_Wii/Simulation/ £19.99 and £89.99]) ([http://fxtop.com/en/historical-exchange-rates.php?A=54.99&C1=GBP&C2=USD&DD1=01&MM1=08&YYYY1=2009&B=1&P=&I=1&DD2=31&MM2=10&YYYY2=2009&btnOK=Go%21 $93]) **US price: $59.99 ([http://www.nintendoworldreport.com/news/20099/nintendo-ships-wii-fit-plus $19.99 and $99.99] </ref> |group=n|name=WiiFitTotalRevenue}} | {{inflation|US|4427|2007|r=0}} |- | {{Flag|Japan}} ''[[Donkey Kong (game)|Donkey Kong]]'' | 1704.04 | 1981 | 1983 | {{#tag:ref|''Donkey Kong'' overall revenue: *Arcade version: $1.496 billion<ref name="DK_gross">''Donkey Kong'' revenue: $1.496 billion during 1981-1982 *Cabinet sales revenue: $494 million during 1981-1982 **United States hardware sales: $280 million during 1981-1982 ***{{citation|title=Wii Innovate ? How Nintendo Created a New Market Through the Strategic Innovation Wii|author=Jorg Ziesak|publisher=[[:de:GRIN Verlag|GRIN Verlag]]|year=2009|isbn=3640497740|page=50|url=http://books.google.co.uk/books?id=C8rHXoUCbfAC&pg=PA2029|accessdate=9 April 2011|quote=Donkey Kong was Nintendo's first international smash hit and the main reason behind the company's breakthrough in the Northern American market. In the first year of its publication, it earned Nintendo 180 million US dollars, continuing with a return of 100 million dollars in the second year.}} **''Crazy Kong'' cabinet sales in United States: 20,000 cabinets at $4200 each = $84 million ***Average ''Donkey Kong'' cabinet price in United States: [http://www.nintendojo.com/features/columns/square-roots/square-roots-donkey-kong-nes 67,000] cabinets for $280 million = $4200 per cabinet **Japan hardware sales: 65,000 units at [http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&eotf=1&u=http%3A%2F%2Fwww.gamegyokai.com%2Fhistory%2Fdonkey.htm $2000] each in 1981 = $130 million *United States coin revenue: $1.002 billion from July 1981 to December 1982 **July-December 1981: $175 million ***July-October 1981: [http://books.google.co.uk/books?id=PTrcTeAqeaEC&pg=PA286 4,000 cabinet sales per month], at [http://www.digitpress.com/library/books/book_winners_book_of_video_games.pdf#page=153 $288 weekly] average earnings per cabinet = $50 million ****July 1981: 4,000 cabinets = $5 million ****August 1981: 8,000 cabinets = $10 million ****September 1981: 12,000 cabinets = $15 million ****October 1981: 16,000 cabinets = $20 million ***November-December 1981: 50,000 cabinets at $288 weekly earnings each [http://www.digitpress.com/library/books/book_winners_book_of_video_games.pdf#page=153] = $125 million **1982: $827 million ***[http://books.google.co.uk/books?id=PTrcTeAqeaEC&q=donkey%20kong%2060%2C000 60,000 cabinets] sold by June 1982 ***January-February 1982: 60,000 cabinets at [http://www.digitpress.com/library/books/book_winners_book_of_video_games.pdf#page=15 $288 weekly] average each = $150 million ***March 1982: 60,000 cabinets at [http://allincolorforaquarter.blogspot.co.uk/2014/04/more-replay-and-play-meter-charts.html $255 weekly] average each = $66.3 million ***April 1982: 60,000 cabinets at [http://allincolorforaquarter.blogspot.co.uk/2014/04/more-replay-and-play-meter-charts.html $250 weekly] average each = $65 million ***May-June 1982: 60,000 cabinets at [http://allincolorforaquarter.blogspot.co.uk/2014/04/more-replay-and-play-meter-charts.html $241 weekly] average each = $125.32 million ***July-December 1982: [http://www.nintendojo.com/features/columns/square-roots/square-roots-donkey-kong-nes 67,000 cabinets] at [http://allincolorforaquarter.blogspot.co.uk/2014/04/more-replay-and-play-meter-charts.html $241 weekly] average each = $420 million ****''Donkey Kong'' was the [http://allincolorforaquarter.blogspot.co.uk/2013/08/replay-magazine-chart-summary-part-1.html highest-grossing] arcade game of 1982 in the United States </ref> *Coleco and Famicom versions: $208.04 million{{#tag:ref|''Donkey Kong'' cartridge sales revenue: *Coleco version: $154 million in 1982<ref name="sheff121">Sheff 121: {{quote|"And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million.|[[wikipedia:Sid Sheinberg|Sid Sheinberg]]}}</ref> *Famicom version in Japan: 1 million units<ref name="nindojoJPsales">{{cite web|title=Japan Sales|url=http://www.nintendojofr.com/redaction/editoriaux/?id=aVAd|date=2006-09-26|publisher=Nintendojo|accessdate=2008-10-09|archiveurl=http://web.archive.org/web/20080730022258/http://www.nintendojofr.com/redaction/editoriaux/?id=aVAd|archivedate=July 30, 2008}} ([http://translate.google.co.uk/translate?sl=fr&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fweb.archive.org%2Fweb%2F20080730022258%2Fhttp%3A%2F%2Fwww.nintendojofr.com%2Fredaction%2Feditoriaux%2F%3Fid%3DaVAd Translation])</ref> at ¥4725 [http://translate.google.co.uk/translate?sl=ja&tl=en&u=http%3A%2F%2Fwww.famitsu.com%2Fcominy%2F%3Fm%3Dpc%26a%3Dpage_h_title%26title_id%3D435] each = $54.04 million |group=n|name=DKConsoleRevenue}} |group=n}} | {{inflation|US|1704.04|1981|r=0}} |- | {{Flag|South Korea}} ''[[Dungeon Fighter Online]]'' | 3317 | 2005 | 2011 | <ref name="dungeon_revenue">''Dungeon Fighter Online'': *2005-2011 - Grossed at least [http://techcrunch.com/2012/05/11/heres-how-nexon-has-quietly-outperformed-zynga-since-both-of-their-ipos-last-year/ $2 billion] from 2005 to 2011. This includes over [http://www.mmorpg.com/showFeature.cfm/loadFeature/5923 $1.5 billion] by 2010, including [[China]] revenues of [http://msupdate.wordpress.com/2010/04/15/dfo-us141-million-revenue-in-2009/ $141 million] in 2009, and [http://www.mmorpg.com/showFeature.cfm/loadFeature/5963 $464 million] in 2011. *2012 - Unknown *2013 - [http://venturebeat.com/2014/01/15/chinas-crossfire-is-bigger-than-league-of-legends-and-world-of-tanks/ $426 million] *2014 (January-September) - [http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/ $891 million] </ref> | {{inflation|US|3317|2005|r=0}} |- | {{Flag|China}} ''[[Westward Journey]]'' | 2937 | 2001 | 2012 | <ref name="westward_revenue">''Westward Journey'' revenues *''Westward Journey Online II'' (launched 2002) from 2002 to 2003: $37 million **$6 million [http://www.google.co.uk/search?q=37.1+RMB+to+USD] in 2002 [http://media.corporate-ir.net/media_files/IROL/12/122303/docs/netease_2003.pdf] **$31 million [http://www.google.co.uk/search?q=192+RMB+to+USD] in 2003 [http://media.corporate-ir.net/media_files/IROL/12/122303/docs/netease_2004.pdf] *''Westward Journey Online II'' and ''Fantasy Westward Journey'' (launched 2004) from 2004 to 2008: $1.3 billion **$95.11 million [http://www.google.co.uk/search?q=592+RMB+to+USD] in 2004 [http://media.corporate-ir.net/media_files/IROL/12/122303/docs/netease_2004.pdf] **$223 million [http://www.google.co.uk/search?q=1388+RMB+to+USD] in 2005 [http://media.corporate-ir.net/media_files/IROL/12/122303/docs/NetEase-FY2007-20-F.pdf] **$301.41 million [http://www.google.co.uk/search?q=1876+RMB+to+USD] in 2006 [http://media.corporate-ir.net/media_files/IROL/12/122303/docs/NetEase-FY2007-20-F.pdf] **$302 million [http://www.google.co.uk/search?q=1877+RMB+to+USD] in 2007 [http://media.corporate-ir.net/media_files/IROL/12/122303/docs/NetEase-FY2008-20-F.pdf] **$364.3 million [http://www.google.co.uk/search?q=2267.2+RMB+to+USD] in 2008 [http://media.corporate-ir.net/media_files/IROL/12/122303/docs/NetEase-FY2008-20-F.pdf] *''Fantasy Westward Journey'' from 2009 to 2011: $1.5 billion+ **$400 million in 2009 [http://www.forbes.com/sites/velocity/2010/06/10/top-moneymaking-online-games-of-2009/] **$400 million+ in 2010 [http://media.corporate-ir.net/media_files/IROL/12/122303/docs/NetEase-FY2010-20-F.pdf] **$400 million+ in 2011 [http://ir.netease.com/phoenix.zhtml?c=122303&p=irol-reportsannual] **$400 million+ in 2012 [http://ir.netease.com/phoenix.zhtml?c=122303&p=irol-reportsother] [http://ir.netease.com/phoenix.zhtml?c=122303&p=irol-reportsannual] </ref> | {{inflation|US|2937|2001|r=0}} |- | {{Flag|Japan}} ''[[Super Mario Bros.]]''<br />(incl. bundled copies) | 1563.03 | 1985 | 1990 | {{#tag:ref|''Super Mario Bros.'' sales revenue: 40.24 million<ref name="marioguiness">{{cite web|url=http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404|archiveurl=http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404|title=Best-Selling Video Games|publisher=[[Guinness World Records]]|accessdate=2008-01-31| archivedate=2006-03-17}}</ref><ref name="Mario Sales Data">{{cite web |url=http://www.gamecubicle.com/features-mario-units_sold_sales.htm |title=Mario Sales Data}}</ref> cartridges *Japan (not bundled) - 6.81 million cartridges = $429.03 million{{#tag:ref|''Super Mario Bros.'' (non-bundled) in Japan: 6.81 million<ref name="magicboxjapan"/> cartridges at [http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=199 ¥5145] ([http://fxtop.com/en/historical-exchange-rates.php?A=5145&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1990&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1995&btnOK=Go%21 $63]) each |group=n|name=SMBJapanRevenue}} *Overseas (including North America bundles) - 33.43 million cartridges at $34 (mean average price) each = $1134 million **UK price: [http://amr.abime.net/review_42235 £19.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=19.99&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1987&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1992&btnOK=Go%21 $40]) **US price: [http://huguesjohnson.tumblr.com/post/65826079997/electronics-boutique-august-1992-catalog-nes $26.99] |group=n|name=SMBTotalRevenue}} | {{inflation|US|1563.03|1985|r=0}} |- | {{Flag|Japan}} ''[[World Club Champion Football]]'' | 2507 | 2002 | 2012 | {{#tag:ref|''World Club Champion Football'' revenue: *Card revenues up until January 2009 - $1.901 billion **480 million player cards sold as of January 2009, costing around ¥300 each.<ref>{{cite web|title=AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008|url=http://www.diginfo.tv/v/09-0061-r-en.php|work=AOU Amusement Expo 2009|publisher=DigInfo TV|accessdate=18 May 2012|date=2 March 2009}}</ref><ref>{{cite web|title=Sports Gaming in Japan: World Club Champion Football|url=http://uk.gamespot.com/news/sports-gaming-in-japan-world-club-champion-football-6233603|publisher=[[GameSpot]]|accessdate=18 May 2012|date=22 September 2009}}</ref> This brings the total card revenue up to ¥144 billion, equivalent to [http://www.x-rates.com/historical/?from=JPY&amount=144000&date=2011-10-30 $1.901 billion]. *Unit sales revenues from April 2005 to December 2009 - $307.4 million **''World Club Champion Football: European Clubs 2004–2005'' at [http://www.eurogamer.net/articles/2014-02-16-segas-arcade-redemption £90,000] ([http://fxtop.com/en/historical-exchange-rates.php?A=90000&C1=GBP&C2=USD&DD1=01&MM1=11&YYYY1=2007&B=1&P=&I=1&DD2=31&MM2=11&YYYY2=2007&btnOK=Go%21 $189,000]) [http://www.coinopexpress.com/news/261.html] each - $149.4 million ***514 units from April 2005 to March 2006: $97.2 million ***276 units during April–September 2006: $52.2 million **''World Club Champion Football: Intercontinental Clubs 2006-2007'' - 831 units from June 2008 to March 2009 at [http://www.eurogamer.net/articles/2014-02-16-segas-arcade-redemption £90,000] ([http://fxtop.com/en/historical-exchange-rates.php?A=90000&C1=GBP&C2=USD&DD1=01&MM1=11&YYYY1=2007&B=1&P=&I=1&DD2=31&MM2=11&YYYY2=2007&btnOK=Go%21 $189,000]) [http://www.coinopexpress.com/products/machines/sport_games/World_Cup_Championship_Football_(WCCF_Sega)_2006-2007_7608.html] each = $158 million *''World Club Champion Football: Intercontinental Clubs'' revenues from April 2009 to December 2013 - $224 million{{#tag:ref|''World Club Champion Football: Intercontinental Clubs'' *Fiscal year ended 31 March 2010: ¥4.2 billion<ref name="sega_mar10">{{cite web|title=Appendix of Consolidated Financial Statements: Year Ended March 31, 2010|url=http://www.segasammy.co.jp/english/pdf/release/1003hosoku_e_final.pdf#page=3|publisher=[[Sega Sammy Holdings]]|accessdate=13 April 2012|page=3|date=14 May 2010}}</ref> *Fiscal year ended 31 March 2011: ¥3.8 billion<ref name="sega_mar11">{{cite web|title=Appendix of Consolidated Financial Statements: Year Ended March 31, 2011|url=http://www.segasammy.co.jp/english/pdf/release/1103appendix_e_final.pdf#page=3|publisher=[[Sega Sammy Holdings]]|accessdate=13 April 2012|page=3|date=13 May 2011}}</ref> *Fiscal year ended 31 March 2012: ¥3.6 billion<ref name="sega12">{{cite web|title=Appendix of Consolidated Financial Statements: Year Ended March 31, 2012|url=http://www.segasammy.co.jp/english/pdf/release/20120511_hosoku_e_final.pdf#page=3|publisher=[[Sega Sammy Holdings]]|accessdate=17 May 2012|page=3|date=11 May 2012}}</ref> (additional ¥6.8 billion) *Fiscal year ended March 2013: ¥1.7 billion [http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2013/tanshin_hosoku_20130510_e_final.pdf] <ref name="sega_jun12">{{cite web|title=FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012)|url=https://www.segasammy.co.jp/english/pdf/release/20120801_presen_e_final.pdf#page=12|publisher=[[Sega Sammy Holdings]]|accessdate=2 September 2012|page=11|date=1 August 2012}}</ref><ref name="sega_dec11">{{cite web|title=Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011|url=http://www.segasammy.co.jp/english/pdf/release/20120203_tanshin_hosoku_final_e.pdf#page=3|publisher=[[Sega Sammy Holdings]]|accessdate=13 April 2012|page=3|date=3 February 2012}}</ref> *Fiscal year ended 31 March 2013: [http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2013/tanshin_hosoku_20130510_e_final.pdf ¥3.2 billion] *April-December 2013: [http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2014/2014_3q_hosoku_e_20140207_final.pdf ¥2.1 billion] *Currency conversion: [http://fxtop.com/en/historical-exchange-rates.php?A=1000&C1=JPY&C2=USD&DD1=01&MM1=10&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=10&YYYY2=2011&btnOK=Go%21] $224 million **¥4.2 billion = $55.4312 million **¥3.8 billion = $50.2 million **¥3.6 billion = $48 million **¥3.2 billion = $42.2333 million **¥2.1 billion = $28 million |group=n|name=IntercontinentalRevenue}} |group=n|name=WorldClubRevenue}} | {{inflation|US|2507|2002|r=0}} |- | {{Flag|Japan}} ''[[wikipedia:Puzzle & Dragons|Puzzle & Dragons]]'' | {{#expr:(191 + {{To USD|149000|JPN}} + {{To USD|85000|JPN}})}} | 2012 | 2013 | <ref name="p&d">[http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.gungho.co.jp%2Fir%2Fuploads%2Firk20140203_2.pdf ''Puzzle & Dragons'' revenue]: *2012: ¥14.6 billion ([http://fxtop.com/en/historical-exchange-rates.php?A=14600&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2012&B=1&P=&I=1&DD2=31&MM2=02&YYYY2=2012&btnOK=Go%21 $191 million]) *2013: ¥149 billion (${{formatprice|{{To USD|149000000000|JPN}}}}) *2014: [http://asia.nikkei.com/Markets/Tokyo-Market/GungHo-rides-cash-cow-Dragons-game-to-record-first-half-profit ¥85 billion] (${{formatprice|{{To USD|85000000000|JPN}}}}) <!-- *2013: $1.49 billion ([http://www.gamasutra.com/view/news/210021/GungHo_reaps_over_1_billion_in_Puzzle__Dragons_revenue.php $91% of $1.63 billion]) *2012: $355 million ([http://www.gamasutra.com/view/news/210021/GungHo_reaps_over_1_billion_in_Puzzle__Dragons_revenue.php 520% less than 2013]) --> </ref> | {{inflation|US|{{#expr:(191 + {{To USD|149000|JPN}} + {{To USD|85000|JPN}})}}|2012|r=0}} |- | {{Flag|Japan}} ''[[Super Mario World]]''<br />(incl. bundled copies) | 1731 | 1990 | 2001 | {{#tag:ref|''Super Mario World'' sales revenue:20.6 million<ref name="Mario Sales Data"/><ref name="nintendohistory1">{{cite web|url=http://www.next-gen.biz/features/nintendo-years|title=The Nintendo Years: 1990|pages=2|publisher=[[Next Generation Magazine|Next-Gen.biz]]|date=2007-06-25|accessdate=2007-06-27}}</ref> cartridges = $1731 million *Japan: 3.55 million cartridges (non-bundled) = $367 million<ref name="smw_japan">[http://www.the-magicbox.com/Chart-JPPlatinum.shtml 3.55 million] cartridges at [http://fxtop.com/en/historical-exchange-rates.php?A=8400&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1992&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1995&btnOK=Go%21 $103]) each</ref> *Overseas: 17.05 million cartridges (including North American bundles) at [http://amr.abime.net/review_27407 £39.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=39.99&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1992&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1992&btnOK=Go%21 $80]) each = $1364 million |group=n|name=SMW_Revenue}} | {{inflation|US|1731|1990|r=0}} |- | {{Flag|Japan}} ''[[Wii Sports Resort]]''<br />(incl. bundled copies) | 2841.3 | 2009 | 2013 | {{#tag:ref|''Wii Sports Resort'' total revenue: *Pre-bundle - 30.14 million units = $2683.3 million<ref group="n" name="ResortRevenue"/> *Post-bundle - 1.75 million units (31.89 million<ref name="nintendotop_wii"/> - 30.14 million) at $90 (mean average price)<ref group="n" name="ResortRevenue"/> each = $158 million |group=n|name=ResortRevenueTotal}} | {{inflation|US|2841.3|2009|r=0}} |- | {{Flag|Japan}} ''[[Mario Kart Wii]]''<br />(incl. bundled copies) | 2833 | 2008 | 2013 | {{#tag:ref|''Mario Kart Wii'' (incl. bundled copies) revenue: *Pre-bundle (until June 2011) - 28.23 million units = $2270.32 million<ref group="n" name="KartWiiRevenue"/> *Post-bundle (after June 2011) - 7.03 million units at $80 (mean average price)<ref group="n" name="KartWiiRevenue"/> each = $562.4 million |group=n|name=KartWiiRevenueTotal}} | {{inflation|US|2833|2009|r=0}} |- | {{Flag|South Korea}} ''[[MapleStory]]'' | 2366 | 2003 | 2011 | <ref name="maple_revenue">$1.8 billion as of 2011 [http://orangemushroom.wordpress.com/2012/02/14/maplestory-2-coming-soon/] *2003-2010: $1.5 billion [http://www.mmorpg.com/showFeature.cfm/loadFeature/5923] **2003-2005: $310 million [http://www.top1gaming.com/content-936-Maple_Story_Revenue_and_game_population.html] **2006: $200 million [http://www.basilmarket.com/forum/1293296/5/Nexons_Annual_Revenue_From_MapleStory.html] **2008: $500 million [http://www.basilmarket.com/forum/1293296/5/Nexons_Annual_Revenue_From_MapleStory.html] **2009: $200 million [http://www.forbes.com/sites/velocity/2010/06/10/top-moneymaking-online-games-of-2009/] **2007 and 2010: $290 million *2011: $300 million *2012: Unknown *2013: [http://venturebeat.com/2014/01/15/chinas-crossfire-is-bigger-than-league-of-legends-and-world-of-tanks/ $326 million] *2014, January-September: [http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/ $240 million] </ref> | {{inflation|US|2366|2003|r=0}} |- | {{Flag|Japan}} ''[[Pokémon Red and Blue|Pokémon Red/Green/Blue/Yellow]]'' | 1976 | 1996 | 2003 | {{#tag:ref|''Pokémon Red/Green/Blue/Yellow'' sales revenue: *''Pokémon Red/Green/Blue/Yellow'' (Game Boy) - 32.9 million units{{#tag:ref|''Pokémon Red/Green/Blue/Yellow'' sales for Game Boy: *[[Pokémon Red and Blue|''Pokémon Red/Green/Blue'']] (23.64 million+; 10.23 million in Japan,<ref name="magicboxjapan">{{cite web|url=http://www.the-magicbox.com/topten2.htm |title=Japan Platinum Game Chart|publisher=The Magic Box|accessdate=2008-05-22}}</ref> 9.85 million in US,<ref name="magicboxus">{{cite web|url= http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Videogame Chart|publisher=The Magic Box|accessdate=2008-08-03| date=2007-12-27}}</ref> 3.56 million in UK)<ref name="elspap">{{cite web|url= http://www.elspa.com/?i=3944|archiveurl=http://web.archive.org/web/20090515224703/www.elspa.com/?i=3944|archivedate=May 15, 2009|accessdate=2009-01-18|publisher=[[Entertainment and Leisure Software Publishers Association]]|title= ELSPA Sales Awards: Platinum}}</ref> **''Pokémon Red'' (at least 6.11 million; 4.83 million in US,<ref name="magicboxus"/> 1.28 million in UK)<ref name="elspap" /> **''Pokémon Blue'' (at least 6.3 million; 5.02 million in US,<ref name="magicboxus"/> 1.28 million in UK)<ref name="elspap" /> *''[[Pokémon Yellow|Pokémon Yellow: Special Pikachu Edition]]'' (9.26 million+: 5.1 million in US,<ref name="magicboxus"/> 3.16 million in Japan,<ref name="magicboxjapan"/> 1 million in UK)<ref name="elspadp">{{cite web|url= http://www.elspa.com/?i=3945|title=ELSPA Sales Awards: Double Platinum|accessdate=2009-01-18|publisher=[[Entertainment and Leisure Software Publishers Association]]}}</ref> |group=n|name=PokemonRGBYSalesGB}} = $1326.101 million **Japan: 13.39 million million units at [http://translate.google.co.uk/translate?sl=ja&tl=en&u=http%3A%2F%2Fwww.famitsu.com%2Fcominy%2F%3Fm%3Dpc%26a%3Dpage_h_title%26title_id%3D10914 ¥4095] ([http://fxtop.com/en/historical-exchange-rates.php?A=4095&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1996&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2008&btnOK=Go%21 $46]) each = $616 million **United States: 14.95 million units at [http://b00000iyeq.shopping.kingbloom.com/p-pokemon-red-version.html $34.99] each = $523.101 million **United Kingdom: 4.56 million units at $41 (mean average between US and Japan prices) each = $187 million <!-- *At least $1 billion as of 1997 [http://articles.chicagotribune.com/1998-03-03/features/9803030090_1_pokemon-pocket-monsters-japanese-children] --> *[[Pokémon FireRed and LeafGreen|''Pokémon FireRed'' & ''LeafGreen'']] (Game Boy Advance) - 11.82 million<ref name="080425e">{{cite web|url= http://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6|title=Financial Results Briefing for Fiscal Year Ended March 2008| publisher=[[Nintendo]]|date=2008-04-25|accessdate=2008-04-25|pages=6|format=[[Portable Document Format]]}}</ref> units at $53.33 (mean average price) each = $630.4 million **Japan price: [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=205 ¥5040] ([http://fxtop.com/en/historical-exchange-rates.php?A=5040&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2004&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2008&btnOK=Go%21 $57]) **UK price: [http://www.ebay.co.uk/itm/POKEMON-FIRE-RED-VERSION-GBA-DS-DS-LITE-NINTENDO-RRP-29-99-/161170440855 £29.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=29.99&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=2004&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2008&btnOK=Go%21 $63]) **US price: [http://ign.com/games/pokemon-firered-version/gba-605909 $39.99] *''Pokémon Red/Green/Blue/Yellow'' (Virtual Console) - 1.5 million units at $12.50 (average price) each = $19 million **US price: [http://www.technobuffalo.com/2015/11/18/pokemon-red-blue-yellow-amazon/ $9.99] **Japan price: ¥1500 [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14431][http://fxtop.com/en/historical-exchange-rates.php?A=1500&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2016&B=1&P=&I=1&DD2=15&MM2=07&YYYY2=2016&btnOK=Go%21 $14.93]) |group=n|name=PokemonRGBYRevenue}} | {{inflation|US|1976|1996|r=0}} |- | {{Flag|Japan}} ''[[Wii Sports Resort]]''<br />(pre-bundle) | 2683.3 | 2009 | 2012 | {{#tag:ref|''Wii Sports Resort'' sales revenue: 30.14 million<ref name="nintendo_mar12">{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2012/120427e.pdf#page=7|title=Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012|publisher=[[Nintendo]]|date=2012-04-27|format=PDF|accessdate=2012-07-20|page=6}}</ref> units = $2683.3 million *Japan: [http://web.archive.org/web/20101218012637/http://the-magicbox.com/Chart-JPPlatinum.shtml 1.41 million] units at ¥5300<ref>Mean average price between [http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&eotf=1&u=http%3A%2F%2Fwww.famitsu.com%2Fcominy%2F%3Fm%3Dpc%26a%3Dpage_h_title%26title_id%3D150 ¥4800 and ¥5800]</ref> ([http://fxtop.com/en/historical-exchange-rates.php?A=5300&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 $69]) each = $97.3 million *Overseas: 28.73 million units at $90 (mean average price) each = $2586 million **AU price: [http://www.gadgetguy.com.au/product/wii-sports-resort/ AU$99.95] ([http://fxtop.com/en/historical-exchange-rates.php?A=99.95&C1=AUD&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 US$110]) **NZ price: [http://palgn.com.au/nintendo-wii/14429/wii-sports-resort-and-motionplus-priced-dated-for-australia/ NZ$129] ([http://fxtop.com/en/historical-exchange-rates.php?A=129&C1=NZD&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 US$113]) **UK price: [http://www.guardian.co.uk/technology/gamesblog/2009/jul/13/wii-sports-resort-nintendo £49.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=49.99&C1=GBP&C2=USD&DD1=01&MM1=08&YYYY1=2009&B=1&P=&I=1&DD2=31&MM2=08&YYYY2=2009&btnOK=Go%21 $85]) **US price: [http://ign.com/games/wii-sports-resort/wii-14266992 $49.99] |group=n|name=ResortRevenue}} | {{inflation|US|2683.3|2009|r=0}} |- | {{Flag|Japan}} ''[[Gran Turismo 5]]'' | 2500 | 2007 | 2013 | <ref>http://fortune.com/2013/12/06/gran-turismo-6-300-million-launch-focuses-on-ps3/</ref> | {{Inflation|US|2500|2010|r=0}} |- | {{Flag|Japan}} ''[[Wii Play]]'' | 2216 | 2006 | 2012 | {{#tag:ref|''Wii Play'' sales revenue: *Prices: **AU price: [http://palgn.com.au/nintendo-wii/5929/wii-buyers-guide/ AU$79.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=79.99&C1=AUD&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 US$88]) **JP price: [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=238 ¥4800] ([http://fxtop.com/en/historical-exchange-rates.php?A=4800&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 US$63]) **UK price: £49.99 [http://www.gonetomorrow.co.uk/video-games/nintendo-wii/wii-play/] ([http://fxtop.com/en/historical-exchange-rates.php?A=49.99&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=2007&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2007&btnOK=Go%21 US$105]) **US price: [http://ign.com/games/wii-play-game-wii-remote/wii-853786 US$49.99] *December 2006 to March 2010: [http://www.nintendo.co.jp/ir/pdf/2010/100507e.pdf 27.38 million] units = US$2166.44 million **Japan: 2.88 million units at US$63 each = US$181.44 million ***December 2006 to March 2007: [http://www.nintendo.co.jp/ir/pdf/2007/070427e.pdf 1.21 million] ***April 2007 to March 2008: [http://www.nintendo.co.jp/ir/pdf/2008/080125e.pdf 1.22 million] ***April 2008 to March 2009: [http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf 330,000] ***April 2009 to March 2010: [http://www.nintendo.co.jp/ir/pdf/2010/100507e.pdf 120,000] **Overseas: 24.5 million units at US$81 (mean average AU/UK/US price) each = US$1985 million *April 2010 to March 2012: 640,000 (28.02 million<ref name="nintendo_mar12"/> - 27.38 million) units at US$77 (mean average AU/JP/UK/US price) each = US$49.3 million |group=n|name=WiiPlayRevenue}} | {{inflation|US|2216|2006|r=0}} |- | {{Flag|Japan}} ''[[Sonic the Hedgehog (game)|Sonic the Hedgehog]]''<br />(incl. bundled copies) | 1451.41 | 1991 | 1993 | {{#tag:ref|''Sonic the Hedgehog'' (incl. console bundles) overall revenue: *Console (incl. bundles) versions: $1387.41 million{{#tag:ref|''Sonic the Hedgehog'' (incl. bundled copies) revenue: *Mega Drive / Genesis - $1029.41 million **Total 15 million units sold [http://www.youtube.com/watch?v=7mFs2v7XM4o] **Non-bundled copies: 4.34 million units = $271.41 million<ref name="sonic_revenue">''Sonic the Hedgehog'' (non-bundled) sales revenue: *Japan: [http://www.vgchartz.com/game/6427/sonic-the-hedgehog/Japan/ 264,400] units at [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11950 ¥6300] ([http://fxtop.com/en/historical-exchange-rates.php?A=6300&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1991&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1995&btnOK=Go%21 $78]) each = $21 million *Overseas: $250.41 million **North America: [http://www.vgchartz.com/game/6427/sonic-the-hedgehog/ 3.03 million] units at [http://huguesjohnson.com/scans/EBChristmas91/pg16.jpg $54.99] each = $167 million **Europe and elsewhere: [http://www.vgchartz.com/game/6427/sonic-the-hedgehog/ 1.04 million] units at [http://www.meanmachinesmag.co.uk/pdf/sonicmd.pdf £39.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=39.99&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1991&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1992&btnOK=Go%21 $80.20]) each = £42 million = $83.41 million </ref> **Bundled copies: 10.66 million units at average mean price (between US, UK and Japan) price of $71.10 each<ref name="sonic_revenue"/> = $758 million *Master System - 5.96 million units at [http://segaretro.org/Sonic_the_Hedgehog_(8-bit) £29.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=29.99&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1991&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1992&btnOK=Go%21 $60]) each = $358 million **Master System console bundles in Europe, for [http://awesome.commodore.me/downloads/magazine/The_Games_Machine/The_Games_Machine_Issue_01_Oct_87.pdf £99.99] each, from 1992 to 1994 [http://books.google.co.uk/books?ei=L0UeT47oMouEhQeoldjNDQ&id=jFnvAAAAMAAJ&dq=sega+active+installed][http://books.google.co.uk/books?ei=XjkeT5KCHImJhQe45eiBDg&id=jFnvAAAAMAAJ&dq=8-bit+16-bit+32-bit] [http://books.google.co.uk/books?ei=L0UeT47oMouEhQeoldjNDQ&id=jFnvAAAAMAAJ&dq=%22UK+600+1.100%22&q=%22UK+600%22] (since ''Sonic the Hedgehog'' was bundled from October 1991 onwards) - 2.96 million units ***France: 600,000 units ***Germany: 330,000 units ***Italy: 180,000 units ***Netherlands: 100,000 units ***Spain: 350,000 units ***United Kingdom: 750,000 units ***Rest of Western Europe: 650,000 units **Master System console bundles in Brazil - Packaged with consoles since late 1991. During 1996-2012, at least 3 million Master System bundles including ''Sonic the Hedgehog'' have been sold. | group=n | name=SonicBundleRevenue }} *Mobile version: $64 million<ref name="sonic_mobile_revenue">8 million downloads at $8 each [http://www.joystiq.com/2008/05/29/sonic-the-hedgehog-mobile-surpasses-8-million-downloads/]</ref> |group=n}} | {{inflation|US|1451.41|1991|r=0}} |- | {{Flag|Japan}} ''[[Mario Kart Wii]]'' (pre-bundle) | 2270.32 | 2008 | 2011 | {{#tag:ref|''Mario Kart Wii'': *Prices: **AU price: [http://ign.com/articles/2008/03/07/mario-kart-au-release-date-and-price AU$99.95] ([http://fxtop.com/en/historical-exchange-rates.php?A=99.95&C1=AUD&C2=USD&DD1=01&MM1=07&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=08&YYYY2=2011&btnOK=Go%21 US$110]) **JP price: [http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://www.gamegyokai.com/rank/wii.htm ¥5800] ([http://fxtop.com/en/historical-exchange-rates.php?A=5800&C1=JPY&C2=USD&DD1=01&MM1=10&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=10&YYYY2=2011&btnOK=Go%21 $76]) **UK price: [http://www.gonetomorrow.co.uk/video-games/nintendo-wii/mario-kart-wii-includes-wii-wheel/ £39.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=39.99&C1=GBP&C2=USD&DD1=01&MM1=03&YYYY1=2008&B=1&P=&I=1&DD2=31&MM2=03&YYYY2=2008&btnOK=Go%21 $81]) **US price: [http://ign.com/articles/2008/04/20/mario-kart-wii-review $49.99] *Sales: 28.23 million<ref name=110729e>{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2011/110729e.pdf|title=Supplementary Information about Earnings Release|date=2011-07-29|accessdate=2011-07-29|publisher=[[Nintendo]]|pages=7}}</ref> units = $2270.32 million **Japan: 3.32 million units at $76 each = $252.32 million ***April 2008 to March 2009: [http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf 2.3 million] units = $150 million ***April 2009 to March 2010: [http://www.nintendo.co.jp/ir/pdf/2010/100507e.pdf 430,000] units = $28 million ***April 2010 to March 2011: 530,000 units<ref name=110426e>{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5|title=Supplementary Information about Earnings Release|publisher=[[Nintendo]]|date=2011-04-26|format=PDF|accessdate=2011-04-26|page=10}}</ref> = $34.5 million ***April-June 2011: 60,000 units<ref name=110426e/> = $4 million **Overseas: 24.91 million units at $81 (mean average AU/UK/US price) each = $2018 million |group=n|name=KartWiiRevenue}} | {{inflation|US|2270.32|2009|r=0}} |- | {{Flag|Japan}} ''[[Super Mario Bros. 3]]'' | 1246 | 1988 | 2008 | {{#tag:ref|''Super Mario Bros. 3'', revenue: *18 million units sold worldwide.<ref name="telegraph.co.uk">{{Cite news|url=http://www.telegraph.co.uk/news/newstopics/howaboutthat/2463142/Super-Mario-Bros-voted-greatest-computer-game-ever.html|title=Super Mario Bros voted greatest computer game ever|date=2008-07-27|work=[[The Daily Telegraph]]|accessdate=2009-07-13|location=London}}</ref> By April 1993, 4 million units in Japan and 7 million units in the US.<ref>{{cite book| title = [[Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children]]| first = David| last = Sheff| authorlink = David Sheff| chapter = A New Leader of the Club| pages = 3–5| publisher = [[Random House]]| isbn = 0-679-40469-4| edition = 1st| year = 1993 | date = April 27, 1993}}</ref> *Japan: 4 million units at [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=202 ¥6825] ([http://fxtop.com/en/historical-exchange-rates.php?A=6825&C1=JPY&C2=USD&DD1=01&MM1=04&YYYY1=1995&B=1&P=&I=1&DD2=31&MM2=04&YYYY2=1995&btnOK=Go%21 $84]) each = $336 million *US: 7 million units at $49.99 [http://www.huguesjohnson.com/features/sears_catalog/sears-catalog-1992-pg504-NES_full.jpg] [http://www.huguesjohnson.com/features/sears_catalog/sears-catalog-1990-pg1447-NES_full.jpg] each = $350 million *Elsewhere: 7 million units at [http://www.meanmachinesmag.co.uk/pdf/mariobros3nes.pdf £39.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=39.99&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1992&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1992&btnOK=Go%21 $80]) each = $560 million |group=n|name=SMB3Revenue}} | {{inflation|US|1246|1988|r=0}} |- | {{Flag|Japan}} [[Pokémon Gold and Silver|''Pokémon Gold'' & ''Silver'']] | 1726 | 1999 | 2011 | {{#tag:ref|''Pokémon Gold'' & ''Silver'' sales revenue: *[[Pokémon Gold and Silver|''Pokémon Gold'' & ''Silver'']] (Game Boy) - 23 million<ref name="gold_silver">{{cite web|url=http://kotaku.com/5245005/pokemon-gold-and-silver-getting-ds-remakes |title=Pokemon Gold And Silver Getting DS Remakes |publisher=Kotaku |author=Brian Ashcraft |date=May 7, 2009 |accessdate=2011-08-06}}</ref> units at $44 (mean average price) each = $1012 million **JP price: [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=10915 ¥3990] ([http://fxtop.com/en/historical-exchange-rates.php?A=3990&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1999&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 $52]) **US price: [http://uk.ign.com/games/pokemon-gold-version/gbc-12865 $34.99] *[[Pokémon HeartGold and SoulSilver|''Pokémon HeartGold'' & ''SoulSilver'']] (Nintendo DS) - 11.9 million<ref name=110426e/> units at $60 (mean average price) each = $714 million **JP price: [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=5780 ¥4800] ([http://fxtop.com/en/historical-exchange-rates.php?A=4800&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2009&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 $63]) **UK price: [http://www.gonetomorrow.co.uk/video-games/nintendo-ds/pokemon-heart-gold-ds/ $44.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=44.99&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=2009&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2010&btnOK=Go%21 $76]) **US price: [http://uk.ign.com/games/pokemon-heartgold-version/nds-14348187 $39.99] |group=n|name=PokemonGSRevenue}} | {{inflation|US|1726|1999|r=0}} |- | {{Flag|Japan}} ''[[New Super Mario Bros. Wii]]'' | 2171 | 2009 | 2013 | <ref name="nsmbw">''New Super Mario Bros. Wii'': *Japan: [http://www.the-magicbox.com/Chart-JPPlatinum.shtml 4.68 million] units at [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=5929 ¥5800] ([http://fxtop.com/en/historical-exchange-rates.php?A=5800&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2010&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 US$75]) each = US$351 million *Overseas: [http://www.nintendo.co.jp/ir/en/sales/software/wii.html 23.2 million] units at US$78.33 (mean average price) each = $1.82 billion **Australia price: [http://www.examiner.com/article/ebgames-australia-pre-order-bonus-for-new-super-mario-bros-wii AU$99.95] ([http://fxtop.com/en/historical-exchange-rates.php?A=99.95&C1=AUD&C2=USD&DD1=01&MM1=01&YYYY1=2010&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 US$100]) **North America price: [http://www.destructoid.com/review-new-super-mario-bros-wii-155042.phtml US$49.99] **United Kingdom price: [http://www.thehut.com/games/platforms/nintendo-wii/new-super-mario-bros-wii/10051330.html £49.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=49.99&C1=GBP&C2=USD&DD1=01&MM1=08&YYYY1=2009&B=1&P=&I=1&DD2=31&MM2=11&YYYY2=2009&btnOK=Go%21 US$85]) </ref> | {{inflation|US|2171|2009|r=0}} |- | {{Flag|Japan}} ''[[Duck Hunt]]'' | 1048 | 1984 | | <ref name="duckhunt_rev">[http://www.vgchartz.com/game/6246/duck-hunt/ 28.31 million] at [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=20004 ¥4500] ([http://fxtop.com/en/historical-exchange-rates.php?A=4500&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1988&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1988&btnOK=Go%21 $37]) each</ref> | {{inflation|US|1048|1984|r=0}} |- | {{Flag|Japan}} ''[[New Super Mario Bros.]]'' | 1774 | 2006 | 2013 | {{#tag:ref|''New Super Mario Bros.'' revenue: [http://www.nintendo.co.jp/ir/en/sales/software/ds.html 30.38 million] units = $1774 million *Japan: 5.66 million<ref name="magicboxjapan"/> units at [http://www.gamegyokai.com/rank/fc.htm ¥4572] ([http://fxtop.com/en/historical-exchange-rates.php?A=4572&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 US$60]) each = US$340 million *Overseas: 24.72 million units at US$58 (mean average price) each = $1434 million **AU price: [http://www.smh.com.au/news/game-reviews/new-super-mario-bros/2006/06/06/1149359750988.html AU$70] ([http://fxtop.com/en/historical-exchange-rates.php?A=70&C1=AUD&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2011&btnOK=Go%21 US$77]) **US price: [http://ign.com/articles/2006/05/06/new-super-mario-bros US$39.99] **UK price: [http://www.gonetomorrow.co.uk/video-games/nintendo-ds/new-super-mario-bros-ds/ £29.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=29.99&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=2007&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2007&btnOK=Go%21 US$63]) |group=n|name=NSMBRevenue}} | {{inflation|US|1774|2006|r=0}} |- | {{Flag|United States}} ''[[League of Legends]]'' | 1988 | 2009 | 2014 | <ref name="league_legends">''League of Legends'': *Up until 2010: $50 million [http://www.businessinsider.com/digital-100?op=1#ixzz2YXD5qtj4] *2011: £150 million [http://www.gamesindustry.biz/articles/2012-12-17-persons-of-the-year-2012-part-one?utm_source=newsletter&utm_medium=email&utm_campaign=european-daily] *2012: $200 million [http://www.usatoday.com/story/tech/gaming/2013/07/11/league-of-legends-at-staples-center/2504935/] *2013: [http://venturebeat.com/2014/01/15/chinas-crossfire-is-bigger-than-league-of-legends-and-world-of-tanks/ $624 million] *2014: [http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/ $964 million] </ref> | 1988 |- | {{Flag|United States}} ''[[Asteroids (video game)|Asteroids]]'' | 800 | 1979 | 1982 | {{#tag:ref|<ref name="asteroids_gross">{{cite journal|last=Gottschalk|first=S.|title=Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction|journal=Symbolic Interaction|year=1995|volume=18|issue=1|url=http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html|accessdate=26 February 2012}}</ref><ref>{{cite journal|title=Forbes , Volume 127|journal=[[Forbes]]|year=1981|url=http://books.google.co.uk/books?id=6y68AAAAIAAJ&q="At+$2000+a+unit,+Atari+has+made+about+$140+million+from+that+game+alone"|accessdate=25 February 2012|page=102|quote=At $2000 a unit, Atari has made about $140 million from that game alone.}}</ref> |group=n|name=Asteroids}} | {{inflation|US|800|1982|r=0}} |- | {{Flag|United Kingdom}} ''[[Grand Theft Auto V]]'' | 1949 | 2013 | 2014 | <ref name="gta5rev">''Grand Theft Auto V'': *As of 20 September 2012: $1 billion ({{cite web |url=http://uk.ign.com/articles/2013/09/20/gta-5-sales-hit-1-billion-in-three-days |title=GTA 5 Sales Hit $1 Billion in Three Days |last=Goldfarb |first=Andrew |publisher=IGN |date=20 September 2013 |accessdate=21 September 2013 }}) *As of 29 October 2013: [http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1869835&highlight 28.5 million] units at $59.99 [http://www.microsoftstore.com/store/msusa/en_US/pdp/Grand-Theft-Auto-V-for-Xbox-360/productID.260620700] [http://www.gamestop.com/ps3/games/grand-theft-auto-v/106499] each = $1709 million *As of 3 February 2014: [http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1896337 32.5 million] units at $59.99 each = $1949 million </ref> | 1949 |- | {{Flag|United States}} ''[[Call of Duty: Black Ops]]''<br />(incl. map packs) | 1769.75 | 2010 | 2011 | {{#tag:ref|''Call of Duty: Black Ops'' overall revenue: *25 million copies as of August 2011 [http://www.shacknews.com/article/69577/activision-reveals-sales-figures-black-ops-and-modern-warfare-2] [http://www.joystiq.com/2011/09/01/black-ops-sold-over-23-million-units-and-over-18-million-map-pac/] at $59.99 [http://uk.ign.com/games/call-of-duty-black-ops/xbox-360-14349501] each: $1379.77 billion *Map packs: $270 million<ref name="black_ops_revenue">''Call of Duty: Black Ops'', revenues *Game sales: $1 billion in 2010 [http://files.shareholder.com/downloads/ACTI/2247096575x0x461467/F432BA16-3D54-4EDB-9269-4F744E33B771/Activision_Blizzard_2010_ARS_Final_PDF.pdf] *Map packs: $270 million as of September 2011 [http://www.joystiq.com/2011/09/01/black-ops-sold-over-23-million-units-and-over-18-million-map-pac/] </ref> |group=n|name=BlackOpsRevenue}} | {{inflation|US|1769.75|2011|r=0}} |- | {{Flag|Japan}} ''[[Final Fantasy XI|Final Fantasy XI Online]]'' | 1243.44 | 2002 | 2011 | <ref name="ff11_revenue">''Final Fantasy XI Online'' revenues *Fiscal year 2002: $48 million [http://www.hd.square-enix.com/eng/pdf/ar_20040806_01.pdf][http://www.google.co.uk/search?q=4154+JPY+to+USD] *Fiscal year 2003: $102.4 million [http://www.hd.square-enix.com/eng/pdf/financial_20050608_01.pdf][http://www.google.co.uk/search?q=8924+JPY+to+USD] *Fiscal year 2004: $159 million [http://www.hd.square-enix.com/eng/pdf/financial_20050608_01.pdf][http://www.google.co.uk/search?q=13853+JPY+to+USD] *Fiscal year 2005: $180.4 million [http://www.hd.square-enix.com/eng/pdf/financial_20060524_01.pdf][http://www.google.co.uk/search?q=15720+JPY+to+USD] *Fiscal year 2006: $157 million [http://www.hd.square-enix.com/eng/pdf/financial_20070523_01.pdf][http://www.google.co.uk/search?q=13660+JPY+to+USD] *Fiscal year 2007: $139 million [http://www.hd.square-enix.com/eng/pdf/financial_20080523_01.pdf][http://www.google.co.uk/search?q=12098+JPY+to+USD] *Fiscal year 2008: $122.34 million [http://www.hd.square-enix.com/eng/pdf/financial_20090519_01en.pdf][http://www.google.co.uk/search?q=10629+JPY+to+USD] *Fiscal year 2009: $117 million [http://www.forbes.com/sites/velocity/2010/06/10/top-moneymaking-online-games-of-2009/] *Fiscal year 2010: $115 million [http://www.hd.square-enix.com/eng/ir/policy/message2012_2.html][http://www.google.co.uk/search?q=10000+JPY+to+USD] *Fiscal year 2011: $103.3 million [http://www.hd.square-enix.com/eng/ir/policy/message2012_2.html][http://www.google.co.uk/search?q=9000+JPY+to+USD] </ref> | {{Inflation|US|1243.44|2002|r=0}} |- | {{Flag|Japan}} ''[[Super Mario 64]]'' | 1049.44 | 1996 | 2001 | {{#tag:ref|''Super Mario 64'' sales revenues: 11.62 million<ref name="Mario Sales Data"/> units *Japan: 1.92 million<ref name="magicboxjapan">{{cite web|url=http://www.the-magicbox.com/topten2.htm |title=Japan Platinum Game Chart|publisher=The Magic Box|accessdate=2008-05-22}}</ref> units at [http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=198 ¥10,920] ([http://fxtop.com/en/historical-exchange-rates.php?A=10920&C1=JPY&C2=USD&DD1=01&MM1=12&YYYY1=1999&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1999&btnOK=Go%21 $107]) each = $205.44 million *Overseas: 9.7 million units at $87 (mean average price) each = $844 million **UK price: [http://www.meanmachinesmag.co.uk/review/418/super-mario-64.php £59.99] ([http://fxtop.com/en/historical-exchange-rates.php?A=59.99&C1=GBP&C2=USD&DD1=01&MM1=10&YYYY1=1998&B=1&P=&I=1&DD2=31&MM2=10&YYYY2=1998&btnOK=Go%21 $103]) **US price: [http://nl.newsbank.com/nl-search/we/Archives?p_product=SAEC&p_theme=saec&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EB03D904AEB034E&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM $70] |group=n|name=Mario64}} | {{inflation|US|1049.44|1996|r=0}} |- | {{Flag|United States}} ''[[Call of Duty: Black Ops]]''<br />(excl. map packs) | 1499.75 | 2010 | 2011 | <ref group="n" name="BlackOpsRevenue"/> | {{inflation|US|1499.75|2011|r=0}} |} ==Notes== <references group="n" /> ==References== <references/> ==See also== *[[List of best-selling video games]] **[[List of best-selling video games by software sales figures]] **[[List of best-selling video games by sales revenues|List of best-selling console games by sales revenues]] *[[List of best-selling video game franchises]] {{VGBS}} [[Category:Lists]]
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