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==Reception== The Game has won numerous awards including: *Gamespy Gamer's Choice Award for PC Game of the Year.<ref>[http://goty.gamespy.com/2009/pc-gamers-choice.html PC Choice Award] [[Gamespy]]</ref> *IGN Reader's Choice Award for PC Best Strategy Game and PC Best Multiplayer Game <ref>[http://bestof.ign.com/2009/pc/index.html] [[IGN]]</ref> *PC Gamer's DotA-Style Game of the Year *NeoGAF MMO Game of the Year <ref>[http://www.neogaf.com/forum/showpost.php?s=31d239322eb4fb890608306b8e1ea308&p=19253880&postcount=2] [[NeoGAF]]</ref> *GamersNexus RTS Game of the Year <ref>[http://www.gamersnexus.net/news/262-gn-goty-2k9] [[GamersNexus]]</ref> *MMOSite Reader's Choice Best MMORTS and Best New MMO 2009 <ref>[http://contest.mmosite.com/gameprize/webapps/?action=prize] [[MMOSite]]</ref> Reviews of League of Legends have primarily been positive, especially with regards to the gameplay. Most criticism has been related to either the relatively unproven business model, the intense competitiveness and moderate learning curve of the game, frequent server issues, or the amount of content available at release. IGN awarded ''League of Legends'' 8.0 out of 10, highlighting an enjoyable game design, inventive champion design with good customization options and lively visuals. However, the confusing launch was criticized: It was felt that the title was released too early, with some features missing and others to be removed. The chargeable "collectors edition" was also questioned, as at the time of writing it had the same set of features as the free version (which has been changed since<ref>http://signup.leagueoflegends.com/en/order/index</ref>). Finally, the reviewer noted that high level players in the game have "little patience for newcomers," though the reviewer believed that matchmaking (not implemented at the time of review), would solve the problem by matching players of similar level together.<ref>{{cite web|url=http://uk.pc.ign.com/articles/104/1042996p1.html|title=League of Legends Review|work=IGN|author=Butts, Steve|date=November 6, 2009|accessdate=2010-05-23|quote=The strategy elements are sound, and it can be fun to just pick a lane and start chewing through minions as you work your way towards enemy towers and champions. But sometimes it feels like League of Legends throws too much at the player, both in terms of the number of champions and the general confusion of the larger battles. While that's not enough to dampen your enthusiasm of the game, the vague status of the launch and the more-than-occasional hostility of the community just might.}}</ref>
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