Assassin's Creed is an award-winning historical fantasy video game series that currently consists of five games, a short film (split into three episodes), a novel and comic books. The games appeared on the iOS, Microsoft Windows, Nintendo DS, PlayStation 3, PlayStation Portable and Xbox 360 platforms. The two main games in the franchise were developed by Ubisoft Montreal, with the handheld titles developed by Gameloft and Gryphonite Studios, with additional development by Ubisoft Montreal. All games in the franchise are published by Ubisoft.

The main plot arc of the series revolves around a bartender named Desmond Miles as he is captured by megacorporation Abstergo Industries (a front for the Knights Templar). Using a device known as the Animus, Desmond is forced to relive his ancestors' memories, who were all assassins, in order to recover artifacts, called the "Pieces of Eden", for Abstergo. While the original assassin ancestor of Desmond was Altaïr, the most recent games feature another assassin from Renaissance Italy named Ezio. Assassination targets are mostly actual historical figures, although the timelines for their lives and causes of death have been changed to suit the games' plot (in-game these inaccuracies are attributed to the Templars rewriting history to cover up their actions, as well as honest mistakes on the part of historians).

The gameplay varies slightly from game to game, consisting of a mixture of action and adventure with a heavy emphasis on stealth in open world recreations of historical cities.


Released Year Title Platform
Assassin's Creed - Crusades era
2007 Assassin's Creed Yes Yes Yes No No No No
2008 Assassin's Creed: Altaïr's Chronicles No No No No Yes No Yes
2009 Assassin's Creed: Bloodlines No No No Yes No No No
Assassin's Creed II - Renaissance era
2009 Assassin's Creed II Yes Yes Yes Yes No No No
2009 Assassin's Creed II: Discovery No No No No Yes Yes Yes
2009 Assassin's Creed II: Multiplayer No No No No No No Yes
2010 Assassin's Creed: Brotherhood Yes Yes Yes Yes  No No No
2011 Assassin's Creed : Revelations Yes Yes Yes No No No No


Assassin's Creed series fictional chronology

Altaïr's Chronicles
Assassin's Creed
Assassin's Creed II
II: Discovery
Assassin's Creed II (continued)
Lost Legacy

The overarching plot for all of the games takes place in the year 2012. It is implied that the 2012 of the game's timeline is rife with chaos and destruction. In-game emails report of a plague that has wiped out the population of Africa, a story about the Mexican President increasing border security in response to "American Refugees" crossing the border, an extreme number of hurricanes across the world, and the closing of the last major film studio in an unnamed country.[1]

Amidst this strife, megacorporation Abstergo has devised a plan to seize control of the minds and free will of every person on Earth. To achieve this goal, they must locate artifacts called "Pieces of Eden". Abstergo captures Desmond Miles, a former bartender turned assassin trainee, to search his ancestors' memories stored in his DNA in order to find the Pieces of Eden. Desmond is forced to enter the Animus, a machine that allows for the viewing of such memories.

Assassin's Creed: Altaïr's Chronicles

Canonically, the first of Desmond's ancestors' viewed memories (albeit, without any mention of Desmond) take place in Assassin's Creed: Altaïr's Chronicles during 1190, where the Third Crusade is waged in the Holy Land. Altaïr ibn La-Ahad, a medieval assassin, is sent on a mission from the Order of Assassins to retrieve a Chalice from the grasps of both the Crusaders and the Saracens. Altaïr quests to find three different keys then travels to Jerusalem to face the head of the Knights Templar, Basilisk. Upon arriving, he learns that the Chalice is not an object, but a woman named Adha who reveals that Altaïr has been deceived by an assassin named Harash, who is now a double-agent for the Templars. After killing both Harash and Basilisk, Altaïr attempts to save a kidnapped Adha from captivity but is too late. The game ends with Adha sailing away and Altaïr left in Jerusalem.

Assassin's Creed

Assassin's Creed

Assassin's Creed cover.

In Assassin's Creed, Altaïr's memories are solicited by Abstergo in their attempt to find the Piece of Eden. Altaïr, still in Jerusalem, ventures to Solomon's Temple to confront crusader Robert de Sable and retrieve the Piece of Eden for Al Mualim, head of the Assassins. Betraying many tenets of the Creed of the Assassins and failing his mission, Altaïr is demoted to a novice assassin upon return to the Assassin's Fortress. To redeem his previous status, Altaïr is sent by Al Mualim to assassinate nine targets in three different cities. With each kill, Altaïr learns there is a connection between his targets; they are all Templars united by Robert de Sable to take control of the Holy Land by force, although they all claim to pursue a noble goal.

After assassinating all nine targets and discovering that his ninth target was in fact a trap, Altaïr confronts Robert in front of King Richard, leader of the Crusader army. Altaïr informs Richard that Robert is plotting to betray and kill him, which causes him to encourage a duel to the death between Altaïr and Robert. Richard then believes Altaïr. Upon dying, Robert confesses to Altaïr that they were not nine, but ten Templars. The tenth being Al Mualim, who wanted to keep the Piece of Eden for himself and therefore sent out Altaïr to kill the others. Back at the Fortress, where Al Mualim had taken over the minds of the people inside, Altaïr manages to defeat and kill him in a duel. The memory Abstergo was searching for, which located the Piece of Eden, reveals it is only just one of several, the "Apple of Eden", and that over fifteen different other Pieces are scattered across the world.

Back in 2012, Abstergo sends a team to recover as many Pieces as possible. Deciding they do not need him anymore, they give orders to kill Desmond. Lucy Stillman, an Abstergo employee who revealed to Desmond that she is an Assassin, convinces them not to kill Desmond until they recover the Pieces, buying him time. Desmond is left alone in the Animus room, and by the use of Altaïr's Eagle Vision inherited from the 'bleeding effect' caused by the Animus, he sees many symbols drawn in blood on the wall in his room and on the floors of the lab.

Assassin's Creed: Bloodlines

Assassin's Creed: Bloodlines takes place before the events of Assassin's Creed II but after the events of the original Assassin's Creed. Altaïr has traveled to Cyprus from the Holy Land in order to assassinate the last remnants of the Templars. Here Altaïr meets Maria and they travel together to kill the remaining templars and learn more about the "Apple of Eden" and the mysterious Templar Archive where more of the artifacts are believed to be hidden. Altaïr manages to kill the new Templar Grand Master, Armand Bouchart, and his followers, but the Archive's contents is discovered to have already been taken from Cyprus.

Assassin's Creed II

Assassins Creed 2 Box Art

Assassin's Creed II cover.

At the beginning of Assassin's Creed II, Lucy returns and breaks Desmond out of Abstergo. He is brought to a hideout and introduced to her Assassin allies Shaun and Rebecca, as well as an updated version of the Animus. Knowing what is at stake, Desmond volunteers to enter the Animus again, and explore the memories of Ezio Auditore da Firenze, a young nobleman from 1476 in Florence, Republic of Florence. He hopes to gain Ezio's abilities through the Bleeding Effect so he can aid the Assassins.

As a young man, Ezio's father and brothers are executed by the hand of Uberto Alberti, a corrupt official in league with the Templars. Ezio kills Uberto in revenge, and after fleeing with his surviving family to their villa in the Tuscan countryside, he learns of his Assassin heritage and begins training under his uncle Mario. Ezio also befriends local inventor Leonardo da Vinci, who helps Ezio with his work by decoding an encrypted codex that contains Altaïr's memoirs, as well as plans for advanced assassin weaponry. Over the course of a decade Ezio assassinates the conspirators involved in his father's death, leaving Rodrigo Borgia, a nobleman and Templar who has retrieved the Apple of Eden and is the center of the conspiracy. Ezio and other Assassins reclaim the Apple of Eden, but Borgia flees. Ezio is formally inducted as an Assassin, and is told that he may be a prophet as described in the codex.

During the course of the game Desmond experiences a number of unusual occurrences. First he discovers strange glyphs apparently left by a previous test subject (Who died because the Abstergo staff left him in the Animus for too long), similar to the symbols seen at Abstergo, which hide a secret history of the world. He later dreams of appearing as Altaïr again, chasing after Maria, a Templar he had earlier spared, and then romanced her. Finally, several memories are skipped, throwing the timeline forward by more than a decade to the Vatican, where Borgia now resides as Pope Alexander VI.

Borgia has in possession the Papal Staff, another Piece of Eden. He attempts to use it to enter a vault that the prophet as described in the codex must enter. Ezio intercepts Borgia, spares his life, and enters the vault himself. He encounters the hologram of a woman, who claims to be once known as Minerva, and who also claims to come from a civilization whose members were also seen in the same light by ancient peoples. Minerva reveals of a great disaster that had befallen and destroyed her civilization, and warns that it will occur again soon. Talking directly to Desmond, she tells him "The rest is up to you".

Desmond is pulled out of the Animus as Abstergo has located their hideout. He, Lucy and the rest of the team manage to flee to safety, and soon prepare to return Desmond to the Animus to search for clues that may help them.

Assassin's Creed II: Discovery

Assassin's Creed II: Discovery takes place during the events of Assassin's Creed II, specifically between the Battle of Forlì and the Bonfire of the Vanities: the downloadable content packs for Assassin's Creed II. Ezio, after losing the Apple of Eden to Girolamo Savonarola, was told to meet Antonio, his fellow Assassin. When doing so, Ezio found Antonio with another man named Luis Santangel, who asked Ezio to rescue his friend Christoffa Corombo from a presumed Templar trap set up by Rodrigo Borgia. Ezio rescued Christoffa from this trap, and he was informed that Assassins in Spain were captured and executed by Tomas Torquemada. Ezio, who felt that it was his duty to rescue the Assassins, set for Spain to fight back against the Spanish Inquisition. Along the way, Ezio found out that Torquemada was ordered to these actions by Rodrigo Borgia, who led Torquemada to believe that this was the way God wants it to happen. Ezio also found out that his close allies, Luis Santangel and Raphael Sanchez, were in fact Assassins themselves. When finally confronting Torquemada, Ezio chose not to kill him as he was just ignorant and misled by Borgia while not a Templar himself. Ezio returned to Italy to continue his search for the Apple of Eden.

Assassin's Creed II: Multiplayer

Assassin's Creed II: Multiplayer is a multiplayer game based on Assassin's Creed II, released for the iPhone, the iPod Touch and the iPad. The game pits up to four players in an all-out deathmatch. The game is played from the top-down perspective and features maps based on Assassin's Creed II. In Assassin's Creed II: Multiplayer, players are matched with other assassins online, and are given assassination targets (live players). Following this, you wander around town until you find them. The game is loaded with several different power-ups, online leaderboards, a friends system, and other features.

Assassin's Creed: Brotherhood

Desmond and his allies retreat to the ruins of the Monteriggioni villa, and Desmond reenters the Animus to continue Ezio's memories, specifically to identify the location of the Apple. After facing against Rodrigo Borgia, Ezio returned to Monteriggioni, but the villa is soon attacked by forces under the command of Cesare Borgia, Rodrigo's son. Mario is killed and the Apple is stolen. Ezio vows revenge by helping to free the people of Rome from the Borgia family. As Ezio works covertly to turn the city against the Borgias, he gains followers that want to join his cause, and Ezio trains them in the way of the Assassins. In an attempt to assassinate Cesare and Rodrigo at Castel 't Angelo, Ezio instead witnesses Cesare forcing his father to eat a poisoned apple that Rodrigo had prepared to kill his son. Ezio chases down Cesare and eventually captures him and recovers the Apple. Cesare is taken to prison in Viana, Spain but manages to escape with help of his allies. The Assassins lead the fight against Cesare and the remaining loyal Borgia troops, and eventually Ezio throws Cesare from the castle walls, killing him. With no perceived further threats, Ezio takes to hide the Apple under the Colluseum. In the present, Desmond is able to navigate through the underground chambers beneath the Colosseum to locate the Apple. As he picks it up, Desmond is witness to another hologram figure, calling herself Juno, and who controls Desmond to stab Lucy (because Lucy has defected to the Templars) before he falls into a coma.

Brotherhood shares many of the same features as the previous game though it takes place primarily in Rome. Similar to the villa, the player is able to spend money to buy and upgrade shops and other facilities throughout the city as to increase revenue they can collect from it; however, the player will be required to destroy Borgia towers that control various sections of the city before they can do so. The Brotherhood of Assassins is introduced, by which, after saving citizens from certain events, the player can invite these citizens as Assassins; they can then be dispatched to remote locations across Europe to gain experience and money, or can be called in to help the player directly in a mission. For the first time in the series, the game features online multiplayer. Players play as Abstergo employees, who, through the use of the Animus, take on the genetic memories of Renaissance Templars in various game modes.

Assassin's Creed:Revelations:

Desmond comes to consciousness in a virtual area within the Animus, the Animus Island, where he meets the digital personality of Subject 16. Subject 16 explains that from the trauma of stabbing Lucy, Desmond must complete the memories of both Altaïr and Ezio to be able to separate his mind from theirs and to allow him to come out of his coma; however, doing so will destabilize the island as the Animus recovers that memory segment and at one point Subject 16 sacrifices himself to allow Desmond to continue. Desmond rejoins Ezio's story many years after Brotherhood, where Ezio is curious to the Assassin's origins and has traveled to Masyaf to locate their original headquarters. He finds Altaïr's library, though it is locked by five keys which the Templars are also seeking, believing there to be great power within it. Ezio travels to the Ottoman-era Istanbul,where the keys are said to have been hidden by explorer Nicollo Polo, and finds the city embroiled by the feuding brothers Selim and Ahmet for the Sultanate, the Templars secretly behind the battle. While searching for the keys, Ezio meets and falls in love with Sofia Sartor. Eventually, Ahmet is revealed as the agent for the Templars, and is killed by Selim, who thanks Ezio for his help but banishes him from the city for his own good.

Ezio uses the keys to witness (along with Desmond) Altaïr's memories following the death of Al Mualim. These show Altaïr having lost his wife and youngest son in the midst of a coup de at within the Assassins followed by a twenty-year self-imposed exile. Eventually, Altaïr returned to Masyaf, killed the usurper, and retook control. Near death, Altaïr inscribed the keys with his memories and gave them to his friend Niccoló to hide at a distant location, before disappearing into his library forever. In Ezio's present, he and Sofia go to Masyaf and open the library to find Altaïr's corpse and the Piece of Eden he possessed. Ezio leaves the Piece as well as his assassin tools, and speaks directly to Desmond, knowing he was only a conduit for him, and hopes he finds the answer he needs. Desmond is then approached by another holographic figure, Jupiter, who explains that their society had tried to use technology to stop the destruction of the earth's surface by a massive solar flare but failed, but they had stored their repository of knowledge in several vaults linked to a central vault which Desmond must use to stop another similar flare that will occur soon; Desmond recognizes the location in New England. Desmond wakes up from his coma, finding Rebecca, Shaun, and to his surprise, his father William, there. After learning that Lucy died from his stabbing, he informs of the location in New England, the Temple that will save humanity.

Revelations includes many new systems, including additional weapons. Bomb-crafting is now available, allowing the player to create explosive, distraction and tactical bombs, using materials found throughout the world and on Assassin's Guild missions. As the player progresses through, Ezio can train new recruits to defend "dens" (Assassin HQs) and an upgraded Assassin's missions section called "Mediterranean Defense" in which the player works to strip control of various cities from Templar hands. The hookblade is also introduced, which can be used in free-running (to travel along zip wires and climb more easily) and in combat (to manipulate enemies). Eagle Vision has been upgraded to Eagle Sense, which allows Ezio to not only see where his enemies and targets are but where they have been and where they are going to be. The multiplayer mode returns in Revelations, this time with more characters, modes, and maps, and through advanced, the player learns more about Abstergo's history.

Assassin's Creed III

Desmond and his allies arrive at the Temple entrance in a cave in the New England area on October 31, 2012, and open its door using the Apple Of Eden, discovering a larger chamber of Precursor technology behind it, including another door requiring a key. Desmond suddenly falls into a fugue state, and is put into the Animus. There, he experiences the memories of a half Mohawk,half British named Ratonhnhke:ton later dubbed Connor (Achilles calls him this in memory of his dead son), who lived through the American Revolution, as well as Connor's father, Haytham Kenway, who is later revealed as a British agent of the Templars. Kenway had gone to the Colonies in America with a stolen medallion, recruited Templar allies including Charles Lee, and worked to gain the trust of the Mohawk people to get them to show him the location of the Temple, but to his annoyance, the medallion did not open the Temple for him. Connor, as a young boy, witnesses Lee and his troops set fire to his village, killing his mother; years later, he is shown a Piece of Eden, through which Juno speaks to him and instructs him to get training from Master Assassin Achilles Davenport. Achilles takes Connor and teaches him about Assassins and introduces him to Patriots in the Revolution, through which Connor stops several Templar plans to disrupt their efforts including an assassination attempt on George Washington. During these memories, Desmond does recover from the fugue state, and helps his allies to recover power sources to power the Temple scattered about the globe, including one held by Abstergo.

Connor eventually encounters his father, but Kenway offers a cease fire, as he is also after Benjamin Church for usurping his authority. During their investigation, Kenway warns Connor that the Patriots, worried of the allegiance of the various tribes to the British, are seeking to remove Connor's people from their lands. Connor eventually hunts Lee down and kills him, taking the medallion and ending the Templar threat. He is despondent to find his tribe's village abandoned save for the Piece of Eden; through it, Juno tells him to bury the amulet. As December 21 approaches and signs of the solar flare begin to ensue, Desmond and his allies find the buried medallion, and use it at the inner Temple door, behind which is a control sphere. Juno appears and encourages Desmond to touch it, but Minerva appears and warns him to stop it, warning that this will release Juno as an entity that may protect against the solar flare but will be a threat to mankind in the future. Juno counters, explaining that Minerva would rather have most of humanity wiped out, with Desmond safe in the Temple to emerge as a religious figure to lead the survivors but ultimately leading into conflict. Desmond opts to release Juno, and as his body is wracked by energy from the control sphere, an aurora surrounds the Earth and protects it from the solar flare. Juno tells the fallen body of Desmond that his work is now done, and now it is time for her to do her work.

Assassin's Creed III is structured similarly to the previous games, with missions taking place on an open-world map based on Colonial Boston and New York, and offers a large wilderness area, the Frontier and in the Davenport Homestead, where the player can hunt animals for goods, which then subsequently can be used to construct goods to be traded and sold throughout the colonies. Naval battles were introduced, wherein the player must steer a sailing ship in dangerous waters and perform ship-to-ship combat with cannons and mounted guns. In Assassin's Creed III there are a large assortment of mini missions to play and many different outfits to purchase as you progress through the game. The modern-day aspects of the story were also significantly expanded, and featured missions taking place in, among other locations, New York, Rome and Brazil.

Other media

Ubisoft expanded Assassin's Creed franchise to other media, including films, comic books and novels.

Assassin's Creed Vol. 1: Desmond

Assassin's Creed Volume 1: Desmond is a French-language graphic novel written by Eric Corbeyran and drawn by Djilalli Defaux. It has been only released in France and Canada and only one volume was released. The comic book was published on 13 November 2009, a few days before Assassin's Creed 2 was released.[2] The story is a retelling of events from Assassin's Creed and the beginning of Assassin's Creed II, mostly from Desmond's modern perspective, for example it's revealed that Lucy helped the Templars to kidnap Desmond. It also features Subject 16 (referred to as Michael) and a Roman assassin named Aquilus. However, events in the comic book are different from what happens in the game. It is said Subject 16 is alive and there's no mention of Shaun or Rebecca.[3]

Assassin's Creed: Lineage

Assassin's Creed: Lineage is a 36-minute film serving as a prequel to Assassin's Creed 2. The film, released in three parts on YouTube, promoted the game and it's the first attempt for Ubisoft to make its first step in the film industry.

Assassin's Creed: Renaissance

Assassin's Creed: Renaissance is a novel based on the Assassin's Creed series written by Oliver Bowden and published by Penguin Books. It is a novelised version of the game Assassin's Creed II; however, rather than spanning a vast period of time, it is set only in the 15th century with no mention of the game's present-day events.

Assassin's Creed: The Fall

In July 2010, Ubisoft announced a three-part comic book mini-series set in the world of Assassin's Creed as a part of their UbiWorkshop initiative.[4] Ubisoft has hired illustrators Cameron Stewart and Karl Kerschl, both winners of multiple comic book awards.[5] The first issue of the series is expected to be released on 10 November 2010. It will be published by WildStorm.[6]

The series is set in 19th century Russia, near the time of the Tunguska event, and focuses on a new assassin, Nikolai Orelov and his modern day ancestor, Daniel Cross.[7] The story follows Nikolai as he fights the Templars for a powerful artifact and it culminates with a final battle with Tsar Alexander III aboard a speeding train.[8]

Assassin's Creed Art Book

UbiWorkshop will be releasing an art book featuring works of artists, such as Craig Mullins, Tavis Coburn, 123Klan, Gabz and James NG. Arists were given creative freedom, as they were able to create a unique Assassin from the period of their choosing. The art book contains a "carte blanche" section, which is going to contain fan-submitted artwork.[9][10]


The Assassin's Creed games have received a generally positive reception from critics. The series has also been financially successful, with the first and second games both selling over 8 million copies to date.[11]

See also


  5. Template:Citeweb
  11. Ubisoft Unveils Assassins Creed II. Ubisoft. Retrieved on June 4, 2009

External links


fa:کیش یک آدم‌کش (سری) fr:Assassin's Creed (série)ja:アサシン クリードシリーズ